My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Golem Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Bandit Night Witch
Giant Snowball
Fire Spirit Spear Goblins Goblin Gang Night Witch
Zap
Fire Spirit Spear Goblins Goblin Gang Bandit Night Witch
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Gang Bandit Night Witch
The Log
Fire Spirit Spear Goblins Goblin Gang Bandit
Earthquake
Spear Goblins Goblin Gang
Arrows
Fire Spirit Spear Goblins Goblin Gang Night Witch
Royal Delivery
Fire Spirit Spear Goblins Goblin Gang Bandit Night Witch
Fireball
Goblin Gang Bandit Night Witch
Poison
Spear Goblins Goblin Gang Night Witch
Lightning
Bandit Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Arrows Goblin Gang Bandit Fireball Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Arrows Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem Bandit
Spear Goblins
Goblin Gang Golem Bandit
Arrows
Fireball Golem Bandit Night Witch
Goblin Gang
Spear Goblins Golem Bandit
Fireball
Arrows Golem
Golem
Arrows Fireball Night Witch Fire Spirit Spear Goblins Goblin Gang Bandit
Bandit
Fire Spirit Spear Goblins Arrows Goblin Gang Golem
Night Witch
Golem Arrows

Defense Synergies 0 9

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Arrows Goblin Gang Bandit Night Witch
Arrows
Spear Goblins Fireball Bandit
Goblin Gang
Spear Goblins Bandit
Fireball
Arrows Bandit
Golem
Bandit
Spear Goblins Arrows Goblin Gang Fireball
Night Witch
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball
Goblin Gang Bandit Night Witch
Goblin Gang Fire Spirit Bandit Night Witch
Night Witch Goblin Gang Bandit
Arrows Fireball
Arrows Goblin Gang Fireball Fire Spirit Spear Goblins Bandit Night Witch
Fire Spirit Spear Goblins Arrows Goblin Gang Fireball Night Witch
Arrows Fireball Bandit
Goblin Gang Night Witch
Goblin Gang Fire Spirit Spear Goblins Bandit Night Witch
Goblin Gang Spear Goblins Arrows Fireball Bandit Night Witch
Arrows Spear Goblins Goblin Gang Fireball Night Witch
Night Witch Fire Spirit Goblin Gang Fireball Bandit
Fire Spirit Fireball Arrows Goblin Gang Night Witch
Goblin Gang Bandit
Goblin Gang Fireball Bandit
Arrows Goblin Gang Fireball Night Witch
Fire Spirit Arrows Fireball Spear Goblins Goblin Gang Bandit Night Witch
Arrows Fire Spirit Spear Goblins Fireball Bandit
Goblin Gang Fire Spirit Spear Goblins Arrows Fireball Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Fireball Bandit
Fireball Bandit Arrows Goblin Gang
Goblin Gang Bandit Spear Goblins
Goblin Gang Fireball Bandit Night Witch
Goblin Gang Bandit Night Witch
Fire Spirit Arrows Fireball Goblin Gang
Goblin Gang Spear Goblins Fireball Bandit Night Witch
Spear Goblins Fireball Bandit
Goblin Gang
Arrows Fireball
Goblin Gang Fireball Bandit Night Witch
Fireball
Goblin Gang Spear Goblins Fireball Night Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Bandit
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Spear Goblins
Fire Spirit Arrows
Arrows Fireball Fire Spirit
Arrows Fireball Bandit
Fire Spirit Goblin Gang Fireball Night Witch
Arrows Fireball Bandit
Fireball Fire Spirit Arrows
Fire Spirit Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Spear Goblins Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Night Witch
Fire Spirit Arrows Fireball Bandit
Fire Spirit Arrows Fireball
Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Fire Spirit Fireball
Arrows Fireball Bandit
Fireball Arrows Bandit
Fireball Arrows Bandit
Fire Spirit Arrows Fireball Night Witch
Fireball
Fireball Night Witch
Arrows Fireball Bandit Night Witch
Arrows Fireball
Arrows Fireball
Fire Spirit Spear Goblins Goblin Gang Fireball Bandit Night Witch
Fireball Fire Spirit Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Fireball
Fireball Bandit

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