My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Miner
Giant Snowball
Fire Spirit Bats Goblin Gang Goblin Hut Balloon Miner Lumberjack
Zap
Fire Spirit Bats Goblin Gang Goblin Hut Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Goblin Hut Lumberjack
The Log
Fire Spirit Goblin Gang Goblin Hut Lumberjack
Earthquake
Goblin Gang Goblin Hut
Arrows
Fire Spirit Bats Goblin Gang Goblin Hut
Royal Delivery
Fire Spirit Bats Goblin Gang Goblin Hut Balloon Miner Lumberjack
Fireball
Goblin Gang Goblin Hut Balloon Lumberjack
Poison
Bats Goblin Gang Goblin Hut Balloon
Lightning
Goblin Hut Balloon Lumberjack
Rocket
Goblin Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Goblin Gang Miner Fireball Lumberjack Goblin Hut Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Goblin Gang Miner

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Balloon Lumberjack
Bats
Balloon Miner Lumberjack
Goblin Gang
Miner Goblin Hut Balloon
Fireball
Miner
Goblin Hut
Goblin Gang Balloon Miner Lumberjack
Balloon
Bats Miner Lumberjack Fire Spirit Goblin Gang Goblin Hut
Miner
Fire Spirit Bats Goblin Gang Balloon Fireball Goblin Hut Lumberjack
Lumberjack
Balloon Fire Spirit Bats Goblin Hut Miner

Defense Synergies 0 8

Fire Spirit
Bats
Lumberjack
Goblin Gang
Goblin Hut Miner Lumberjack
Fireball
Goblin Hut Miner Lumberjack
Goblin Hut
Goblin Gang Fireball Lumberjack
Balloon
Miner
Goblin Gang Fireball
Lumberjack
Bats Goblin Gang Fireball Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut
Lumberjack Bats Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Lumberjack Fire Spirit Bats
Goblin Hut Lumberjack Bats Goblin Gang
Fireball Lumberjack
Goblin Gang Fireball Fire Spirit Bats Lumberjack
Bats Fire Spirit Goblin Gang Fireball Goblin Hut
Fireball
Goblin Gang Goblin Hut Lumberjack
Goblin Gang Fire Spirit Miner Lumberjack
Bats Goblin Gang Fireball Goblin Hut Lumberjack
Bats Goblin Gang Fireball Goblin Hut
Goblin Hut Lumberjack Fire Spirit Bats Goblin Gang Fireball
Fire Spirit Fireball Bats Goblin Gang Goblin Hut Lumberjack
Goblin Gang Goblin Hut Lumberjack
Goblin Gang Fireball Goblin Hut Lumberjack
Bats Goblin Gang Fireball Goblin Hut Lumberjack
Fire Spirit Fireball Bats Goblin Gang Goblin Hut Lumberjack
Fire Spirit Bats Fireball Goblin Hut Lumberjack
Goblin Hut Lumberjack
Goblin Gang Fire Spirit Bats Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Goblin Hut
Fireball Goblin Gang Miner Lumberjack
Goblin Gang Lumberjack Bats Goblin Hut
Goblin Gang Lumberjack Bats Fireball
Goblin Gang Goblin Hut Lumberjack
Fire Spirit Fireball Bats Goblin Gang Goblin Hut
Goblin Gang Bats Fireball Goblin Hut Lumberjack
Lumberjack
Bats Fireball Goblin Hut
Goblin Gang Goblin Hut
Bats Goblin Hut Lumberjack
Fireball
Goblin Gang Fireball Lumberjack
Fireball
Goblin Gang Goblin Hut Bats Fireball Lumberjack
Bats Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Goblin Hut Miner
Fireball
Fireball Fire Spirit
Fireball Fire Spirit Bats
Fire Spirit
Fireball Fire Spirit
Fireball Miner
Fire Spirit Bats Goblin Gang Fireball Lumberjack
Miner Fireball
Fireball Fire Spirit
Fire Spirit Fireball Goblin Hut Miner
Fireball
Fireball Goblin Hut
Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Bats
Fire Spirit Fireball
Fire Spirit Fireball Miner
Fireball
Fireball
Fireball
Fire Spirit Fireball
Fireball Miner
Fireball Miner
Fireball Miner
Fire Spirit Bats Fireball
Bats Fireball Goblin Hut
Fireball
Fireball Miner
Fireball
Fireball
Fire Spirit Bats Goblin Gang Fireball Goblin Hut
Fireball Fire Spirit
Fireball
Fireball Miner Goblin Gang Lumberjack
Fireball
Fireball
Bats Goblin Gang Fireball
Bats Fireball
Fireball Miner

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