My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Inferno Dragon
Giant Snowball
Bats Goblin Gang Zappies Balloon Inferno Dragon Lumberjack
Zap
Bats Goblin Gang Mortar Zappies Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Mortar Zappies Lumberjack
The Log
Goblin Gang Zappies Lumberjack
Earthquake
Goblin Gang Mortar Zappies
Arrows
Bats Goblin Gang Zappies
Royal Delivery
Bats Goblin Gang Zappies Balloon Inferno Dragon Lumberjack
Fireball
Goblin Gang Mortar Zappies Balloon Inferno Dragon Lumberjack
Poison
Bats Goblin Gang Mortar Zappies Balloon
Lightning
Mortar Balloon Inferno Dragon Lumberjack
Rocket
Mortar Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Mortar Zappies Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Mortar

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mortar Inferno Dragon Lumberjack
Arrows
Balloon Mortar Lumberjack
Goblin Gang
Mortar Balloon
Mortar
Bats Arrows Goblin Gang Zappies
Zappies
Mortar Balloon Lumberjack
Balloon
Bats Arrows Lumberjack Goblin Gang Zappies
Inferno Dragon
Bats
Lumberjack
Balloon Bats Arrows Zappies

Defense Synergies 0 14

Bats
Mortar Zappies Inferno Dragon Lumberjack
Arrows
Mortar Lumberjack
Goblin Gang
Mortar Zappies Inferno Dragon Lumberjack
Mortar
Bats Arrows Goblin Gang Zappies Inferno Dragon Lumberjack
Zappies
Bats Goblin Gang Mortar Lumberjack
Balloon
Inferno Dragon
Bats Goblin Gang Mortar
Lumberjack
Bats Arrows Goblin Gang Mortar Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Zappies
Inferno Dragon Lumberjack Bats Goblin Gang Mortar Zappies
Goblin Gang Mortar Lumberjack Bats Zappies Inferno Dragon
Inferno Dragon Lumberjack Bats Goblin Gang Mortar Zappies
Arrows Lumberjack
Arrows Goblin Gang Bats Zappies Lumberjack
Bats Inferno Dragon Arrows Goblin Gang Mortar Zappies
Arrows
Zappies Inferno Dragon Goblin Gang Mortar Lumberjack
Goblin Gang Zappies Lumberjack
Bats Goblin Gang Arrows Zappies Lumberjack
Arrows Inferno Dragon Bats Goblin Gang Zappies
Mortar Lumberjack Bats Goblin Gang Zappies
Bats Arrows Goblin Gang Mortar Zappies Lumberjack
Inferno Dragon Goblin Gang Mortar Zappies Lumberjack
Goblin Gang Mortar Zappies Inferno Dragon Lumberjack
Bats Arrows Goblin Gang Mortar Zappies Lumberjack
Arrows Mortar Bats Goblin Gang Zappies Lumberjack
Arrows Mortar Bats Zappies Inferno Dragon Lumberjack
Mortar Zappies Inferno Dragon Lumberjack
Goblin Gang Bats Arrows Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zappies
Arrows Goblin Gang Mortar Inferno Dragon Lumberjack
Goblin Gang Zappies Lumberjack Bats
Goblin Gang Lumberjack Bats Zappies
Goblin Gang Zappies Inferno Dragon Lumberjack
Arrows Bats Goblin Gang Zappies
Goblin Gang Bats Zappies Lumberjack
Zappies Inferno Dragon Lumberjack
Bats Mortar Zappies Inferno Dragon
Goblin Gang Zappies Inferno Dragon
Inferno Dragon Bats Zappies Lumberjack
Arrows
Goblin Gang Zappies Lumberjack
Zappies
Goblin Gang Zappies Bats Mortar Inferno Dragon Lumberjack
Bats Arrows Zappies Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar
Arrows
Arrows
Arrows Mortar
Arrows Bats
Arrows Mortar
Arrows
Arrows Mortar
Bats Goblin Gang Lumberjack
Arrows Mortar
Arrows
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats
Arrows Mortar
Arrows Mortar
Arrows
Arrows Mortar
Arrows Mortar
Inferno Dragon
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats Arrows
Bats Zappies
Arrows Mortar
Arrows Zappies
Arrows
Bats Goblin Gang Zappies
Arrows Zappies
Arrows
Goblin Gang Lumberjack
Arrows Mortar
Arrows
Bats Goblin Gang Zappies
Bats Zappies
Mortar

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