My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Mega Minion Musketeer Hog Rider Baby Dragon
Zap
Minions Goblin Gang
Barbarian Barrel
Knight Goblin Gang Musketeer
The Log
Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Mega Minion Musketeer Hog Rider Baby Dragon
Fireball
Minions Goblin Gang Mega Minion Musketeer Hog Rider Baby Dragon
Poison
Minions Goblin Gang Mega Minion Musketeer
Lightning
Knight Mega Minion Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Mega Minion Musketeer Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 11 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider Knight Minions Musketeer Baby Dragon
Knight
Minions Goblin Gang Mega Minion Musketeer Hog Rider Baby Dragon Zap
Minions
Knight Hog Rider Zap Baby Dragon
Goblin Gang
Knight Hog Rider Baby Dragon
Mega Minion
Zap Knight Baby Dragon
Musketeer
Knight Hog Rider Zap Baby Dragon
Hog Rider
Zap Knight Minions Goblin Gang Musketeer Baby Dragon
Baby Dragon
Knight Zap Minions Goblin Gang Mega Minion Musketeer Hog Rider

Defense Synergies 6 11

Zap
Mega Minion Knight Minions Goblin Gang Musketeer Baby Dragon
Knight
Minions Goblin Gang Mega Minion Musketeer Zap Baby Dragon
Minions
Knight Zap Musketeer Baby Dragon
Goblin Gang
Knight Musketeer Zap
Mega Minion
Zap Knight Musketeer Baby Dragon
Musketeer
Knight Goblin Gang Zap Minions Mega Minion Baby Dragon
Hog Rider
Baby Dragon
Zap Knight Minions Mega Minion Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Mega Minion Musketeer Baby Dragon
Zap Knight Minions Goblin Gang Mega Minion Musketeer
Goblin Gang Knight Minions Mega Minion Musketeer
Knight Minions Goblin Gang Mega Minion Musketeer
Goblin Gang Zap Minions Mega Minion Musketeer Baby Dragon
Minions Mega Minion Musketeer Zap Goblin Gang Baby Dragon
Zap Musketeer Baby Dragon
Minions Goblin Gang Musketeer
Knight Goblin Gang Musketeer
Minions Goblin Gang Zap Knight Mega Minion Musketeer Baby Dragon
Minions Mega Minion Musketeer Zap Goblin Gang Baby Dragon
Zap Knight Minions Goblin Gang Musketeer
Zap Minions Goblin Gang Mega Minion Baby Dragon
Knight Goblin Gang
Zap Goblin Gang
Knight Minions Goblin Gang Musketeer
Zap Knight Minions Goblin Gang Mega Minion Musketeer Baby Dragon
Zap Baby Dragon Knight Minions Mega Minion Musketeer
Musketeer
Goblin Gang Knight Minions Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Knight Goblin Gang Mega Minion Musketeer Baby Dragon
Goblin Gang Zap Knight Minions Musketeer
Goblin Gang Zap Knight Musketeer
Knight Goblin Gang Musketeer
Zap Minions Goblin Gang Musketeer Baby Dragon
Goblin Gang Knight Minions Mega Minion Musketeer
Knight
Zap Knight Minions Mega Minion Baby Dragon
Goblin Gang Mega Minion Musketeer
Knight Minions Mega Minion Musketeer
Zap
Knight Goblin Gang
Musketeer Baby Dragon
Goblin Gang Zap Knight Minions Mega Minion Musketeer Baby Dragon
Minions Zap Mega Minion Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Knight Musketeer
Zap Baby Dragon
Zap Minions Mega Minion Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Baby Dragon
Zap
Minions Goblin Gang Musketeer
Zap Knight Musketeer
Zap Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Minions Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Minions
Zap Mega Minion Musketeer Baby Dragon
Zap Baby Dragon
Minions Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon
Mega Minion
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Minions Mega Minion Musketeer
Mega Minion
Zap Musketeer
Zap
Zap Minions Goblin Gang Musketeer
Zap Mega Minion Musketeer Baby Dragon
Knight Goblin Gang Mega Minion Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap
Mega Minion Musketeer
Zap Minions Goblin Gang Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon

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