My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Fire Spirit Goblin Gang Goblin Barrel Baby Dragon
Zap
Fire Spirit Goblin Gang Goblin Barrel
Barbarian Barrel
Fire Spirit Knight Goblin Gang Elite Barbarians Wizard Goblin Barrel
The Log
Fire Spirit Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Fire Spirit Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Knight Goblin Gang Elite Barbarians Wizard Goblin Barrel Baby Dragon
Fireball
Goblin Gang Elite Barbarians Wizard Goblin Barrel Baby Dragon
Poison
Goblin Gang Wizard
Lightning
Knight Elite Barbarians Wizard Baby Dragon
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Goblin Gang Goblin Barrel Tornado Baby Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Goblin Gang Goblin Barrel

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians Goblin Barrel Baby Dragon
Knight
Goblin Gang Goblin Barrel Baby Dragon Fire Spirit Elite Barbarians Wizard
Goblin Gang
Knight Goblin Barrel Baby Dragon
Elite Barbarians
Fire Spirit Knight Wizard
Wizard
Tornado Knight Elite Barbarians
Goblin Barrel
Knight Goblin Gang Fire Spirit Baby Dragon
Tornado
Wizard Baby Dragon
Baby Dragon
Knight Tornado Fire Spirit Goblin Gang Goblin Barrel

Defense Synergies 3 6

Fire Spirit
Knight Tornado
Knight
Fire Spirit Goblin Gang Wizard Tornado Baby Dragon
Goblin Gang
Knight
Elite Barbarians
Wizard
Wizard
Tornado Knight Elite Barbarians
Goblin Barrel
Tornado
Wizard Fire Spirit Knight Baby Dragon
Baby Dragon
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Baby Dragon
Elite Barbarians Knight Goblin Gang
Goblin Gang Tornado Fire Spirit Knight Elite Barbarians
Elite Barbarians Knight Goblin Gang
Elite Barbarians Tornado
Goblin Gang Tornado Fire Spirit Baby Dragon
Tornado Fire Spirit Goblin Gang Wizard Baby Dragon
Baby Dragon
Goblin Gang Elite Barbarians Tornado
Knight Goblin Gang Elite Barbarians Tornado Fire Spirit
Goblin Gang Knight Wizard Tornado Baby Dragon
Goblin Gang Wizard Tornado Baby Dragon
Fire Spirit Knight Goblin Gang Elite Barbarians Wizard
Fire Spirit Wizard Goblin Gang Tornado Baby Dragon
Elite Barbarians Knight Goblin Gang
Tornado Goblin Gang Elite Barbarians
Wizard Knight Goblin Gang Elite Barbarians Tornado
Fire Spirit Knight Goblin Gang Elite Barbarians Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Fire Spirit Knight
Elite Barbarians Tornado
Goblin Gang Wizard Fire Spirit Knight Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Wizard Baby Dragon
Goblin Gang Knight Elite Barbarians
Goblin Gang Knight Elite Barbarians Tornado
Knight Goblin Gang Elite Barbarians
Fire Spirit Wizard Goblin Gang Tornado Baby Dragon
Goblin Gang Knight Elite Barbarians
Knight Elite Barbarians
Knight Elite Barbarians Tornado Baby Dragon
Goblin Gang
Knight Elite Barbarians
Elite Barbarians Tornado
Elite Barbarians Knight Goblin Gang Wizard
Wizard Baby Dragon
Goblin Gang Elite Barbarians Knight Tornado Baby Dragon
Elite Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Tornado Baby Dragon
Baby Dragon
Knight
Wizard Fire Spirit Baby Dragon
Wizard Fire Spirit Tornado Baby Dragon
Fire Spirit Wizard Tornado Baby Dragon
Fire Spirit Wizard Tornado Baby Dragon
Wizard Tornado
Fire Spirit Goblin Gang Elite Barbarians Tornado
Knight Wizard Tornado
Fire Spirit Wizard Tornado Baby Dragon
Fire Spirit Knight Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Tornado
Fire Spirit Wizard Baby Dragon
Fire Spirit Wizard Tornado Baby Dragon
Baby Dragon
Wizard Tornado
Tornado
Baby Dragon
Tornado Fire Spirit Wizard Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Tornado Baby Dragon
Elite Barbarians Fire Spirit Wizard Tornado Baby Dragon
Wizard
Elite Barbarians
Wizard
Wizard
Fire Spirit Goblin Gang
Fire Spirit Wizard Tornado Baby Dragon
Knight Goblin Gang Wizard Baby Dragon
Wizard Baby Dragon
Tornado
Elite Barbarians
Goblin Gang Elite Barbarians Tornado Baby Dragon
Tornado
Tornado Baby Dragon

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