My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Dark Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Baby Dragon Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Flying Machine Baby Dragon
Zap
Flying Machine Dark Prince
Barbarian Barrel
Dark Prince
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Flying Machine
Royal Delivery
Mini P.E.K.K.A Flying Machine Baby Dragon Dark Prince
Fireball
Flying Machine Baby Dragon
Poison
Flying Machine
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon Dark Prince Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Mini P.E.K.K.A Flying Machine Baby Dragon Dark Prince Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Mini P.E.K.K.A Flying Machine

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Mini P.E.K.K.A Flying Machine Baby Dragon Dark Prince Golem
Mini P.E.K.K.A
Zap Tornado Baby Dragon Dark Prince Lightning Golem
Flying Machine
Zap Baby Dragon Dark Prince Golem
Tornado
Zap Baby Dragon Mini P.E.K.K.A Dark Prince Golem
Baby Dragon
Tornado Golem Zap Mini P.E.K.K.A Flying Machine Dark Prince Lightning
Dark Prince
Zap Mini P.E.K.K.A Flying Machine Tornado Baby Dragon Lightning Golem
Lightning
Golem Mini P.E.K.K.A Baby Dragon Dark Prince
Golem
Baby Dragon Lightning Zap Mini P.E.K.K.A Flying Machine Tornado Dark Prince

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Flying Machine Tornado Baby Dragon Dark Prince
Mini P.E.K.K.A
Zap Tornado Baby Dragon
Flying Machine
Zap Baby Dragon Dark Prince
Tornado
Zap Mini P.E.K.K.A Baby Dragon Dark Prince
Baby Dragon
Zap Mini P.E.K.K.A Flying Machine Tornado Dark Prince
Dark Prince
Zap Flying Machine Tornado Baby Dragon
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Flying Machine Baby Dragon
Mini P.E.K.K.A Zap Flying Machine Dark Prince
Mini P.E.K.K.A Tornado Dark Prince Lightning
Mini P.E.K.K.A Dark Prince
Lightning Mini P.E.K.K.A Tornado Dark Prince
Tornado Zap Flying Machine Baby Dragon Dark Prince
Tornado Lightning Zap Flying Machine Baby Dragon
Lightning Zap Flying Machine Baby Dragon
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Dark Prince
Zap Flying Machine Tornado Baby Dragon Dark Prince
Zap Flying Machine Tornado Baby Dragon
Mini P.E.K.K.A Zap Flying Machine Dark Prince Lightning
Zap Mini P.E.K.K.A Tornado Baby Dragon Dark Prince
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Tornado Dark Prince
Zap Flying Machine Tornado Baby Dragon Dark Prince
Zap Tornado Baby Dragon Flying Machine Dark Prince
Mini P.E.K.K.A Tornado
Dark Prince Mini P.E.K.K.A Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince
Zap Mini P.E.K.K.A Flying Machine Baby Dragon Lightning
Zap Mini P.E.K.K.A Dark Prince Lightning
Mini P.E.K.K.A Dark Prince Lightning Zap Tornado
Mini P.E.K.K.A Dark Prince
Zap Flying Machine Tornado Baby Dragon
Mini P.E.K.K.A Dark Prince Flying Machine Lightning
Mini P.E.K.K.A Dark Prince
Zap Lightning Mini P.E.K.K.A Flying Machine Tornado Baby Dragon Dark Prince
Mini P.E.K.K.A Flying Machine Dark Prince
Lightning Zap Tornado Dark Prince
Mini P.E.K.K.A Dark Prince Lightning
Flying Machine Baby Dragon
Zap Mini P.E.K.K.A Flying Machine Tornado Baby Dragon Dark Prince Lightning
Zap Mini P.E.K.K.A Flying Machine Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Baby Dragon
Zap Flying Machine Tornado Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Dark Prince
Zap Baby Dragon Dark Prince
Zap Flying Machine Tornado Baby Dragon
Flying Machine Tornado Baby Dragon
Zap Flying Machine Tornado Baby Dragon Lightning
Zap Flying Machine Tornado Lightning
Lightning Mini P.E.K.K.A Tornado
Lightning Zap Flying Machine Tornado Dark Prince
Lightning Zap Flying Machine Tornado Baby Dragon
Flying Machine Lightning Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Zap Flying Machine Baby Dragon
Lightning Zap Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Tornado
Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Flying Machine Baby Dragon Dark Prince
Lightning Zap Flying Machine Tornado Baby Dragon
Lightning Baby Dragon
Lightning Tornado
Tornado Lightning
Lightning Zap Flying Machine Baby Dragon
Zap Tornado Baby Dragon Dark Prince
Zap Flying Machine Tornado Baby Dragon Lightning
Lightning Zap Flying Machine Tornado Baby Dragon
Lightning Zap Tornado Baby Dragon
Lightning Zap Flying Machine Tornado Baby Dragon
Zap Lightning Flying Machine
Lightning Mini P.E.K.K.A
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Flying Machine Dark Prince
Lightning Zap Flying Machine Tornado Baby Dragon
Lightning Mini P.E.K.K.A Flying Machine Baby Dragon Dark Prince
Zap Flying Machine Baby Dragon Lightning
Lightning Zap Tornado
Flying Machine Dark Prince
Zap Flying Machine Tornado Baby Dragon Lightning
Zap Flying Machine Tornado Lightning
Lightning Zap Flying Machine Tornado Baby Dragon Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: