My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Night Witch
Giant Snowball
Goblin Gang Witch Night Witch
Zap
Goblin Gang Witch Night Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Witch Night Witch
The Log
Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch Night Witch
Royal Delivery
Goblin Gang Elite Barbarians Witch Night Witch
Fireball
Goblin Gang Elite Barbarians Witch Night Witch
Poison
Goblin Gang Witch Night Witch
Lightning
Elite Barbarians Witch Night Witch
Rocket
Elite Barbarians Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Fireball Night Witch Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Fireball

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball Giant Witch Night Witch
Arrows
Zap Elite Barbarians Fireball Giant Night Witch
Goblin Gang
Giant
Elite Barbarians
Zap Arrows Fireball
Fireball
Zap Arrows Elite Barbarians Giant
Giant
Zap Arrows Night Witch Goblin Gang Fireball Witch
Witch
Zap Giant
Night Witch
Giant Zap Arrows

Defense Synergies 1 6

Zap
Fireball Arrows Goblin Gang Elite Barbarians Witch Night Witch
Arrows
Zap Fireball
Goblin Gang
Zap
Elite Barbarians
Zap
Fireball
Zap Arrows
Giant
Witch
Zap
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Zap Goblin Gang Witch Night Witch
Goblin Gang Witch Elite Barbarians Night Witch
Elite Barbarians Witch Night Witch Goblin Gang
Arrows Elite Barbarians Fireball
Arrows Goblin Gang Fireball Zap Night Witch
Zap Arrows Goblin Gang Fireball Witch Night Witch
Zap Arrows Fireball
Witch Goblin Gang Elite Barbarians Night Witch
Goblin Gang Elite Barbarians Night Witch
Goblin Gang Witch Zap Arrows Fireball Night Witch
Arrows Zap Goblin Gang Fireball Witch Night Witch
Night Witch Zap Goblin Gang Elite Barbarians Fireball Witch
Fireball Zap Arrows Goblin Gang Witch Night Witch
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Arrows Goblin Gang Elite Barbarians Fireball Witch Night Witch
Arrows Fireball Zap Goblin Gang Elite Barbarians Witch Night Witch
Zap Arrows Witch Fireball
Elite Barbarians
Goblin Gang Arrows Elite Barbarians Fireball Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Witch
Fireball Zap Arrows Goblin Gang Elite Barbarians
Goblin Gang Zap Elite Barbarians Witch
Goblin Gang Zap Elite Barbarians Fireball Night Witch
Goblin Gang Elite Barbarians Witch Night Witch
Arrows Fireball Zap Goblin Gang Witch
Goblin Gang Elite Barbarians Fireball Witch Night Witch
Elite Barbarians
Zap Elite Barbarians Fireball Witch
Witch Goblin Gang
Elite Barbarians Witch
Zap Arrows Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Witch Night Witch
Fireball Witch
Goblin Gang Elite Barbarians Witch Zap Fireball Night Witch
Arrows Zap Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Zap Witch
Arrows Witch
Arrows Fireball Zap
Arrows Fireball Zap
Goblin Gang Elite Barbarians Fireball Night Witch
Zap Arrows Fireball
Fireball Zap Arrows
Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Night Witch
Zap Arrows Fireball
Zap Arrows Fireball Witch
Fireball Night Witch
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Witch
Witch
Arrows Fireball Zap Witch
Fireball Zap Arrows Witch
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball Witch Night Witch
Zap Fireball Witch
Elite Barbarians Fireball Night Witch
Zap Arrows Fireball Night Witch
Zap Arrows Fireball
Arrows Fireball
Zap Goblin Gang Fireball Witch Night Witch
Fireball Zap Arrows Witch
Arrows Fireball
Fireball Goblin Gang
Arrows Zap Fireball
Zap Arrows Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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