My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant
Giant Snowball
Archers Goblin Gang Musketeer
Zap
Archers Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Archers Goblin Gang Musketeer Inferno Tower
The Log
Archers Goblin Gang Royal Giant Musketeer
Earthquake
Archers Goblin Gang Inferno Tower
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Musketeer
Fireball
Archers Goblin Gang Musketeer Inferno Tower
Poison
Archers Goblin Gang Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Tornado Fireball Musketeer Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Archers Royal Giant Musketeer
Archers
Zap Royal Giant
Goblin Gang
Royal Giant
Royal Giant
Fireball Zap Archers Goblin Gang Musketeer Tornado
Fireball
Zap Royal Giant Tornado
Musketeer
Zap Royal Giant
Inferno Tower
Tornado
Zap Fireball Royal Giant

Defense Synergies 4 13

Zap
Fireball Archers Goblin Gang Musketeer Inferno Tower Tornado
Archers
Zap Goblin Gang Inferno Tower Tornado
Goblin Gang
Musketeer Inferno Tower Zap Archers
Royal Giant
Fireball
Zap Tornado Musketeer Inferno Tower
Musketeer
Goblin Gang Zap Fireball Inferno Tower Tornado
Inferno Tower
Goblin Gang Zap Archers Fireball Musketeer Tornado
Tornado
Fireball Zap Archers Musketeer Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Inferno Tower
Inferno Tower Zap Goblin Gang Musketeer
Goblin Gang Inferno Tower Tornado Archers Musketeer
Inferno Tower Goblin Gang Musketeer
Fireball Tornado
Goblin Gang Fireball Tornado Zap Archers Musketeer
Musketeer Inferno Tower Tornado Zap Archers Goblin Gang Fireball
Zap Fireball Musketeer Inferno Tower
Inferno Tower Goblin Gang Musketeer Tornado
Goblin Gang Tornado Archers Musketeer Inferno Tower
Archers Goblin Gang Zap Fireball Musketeer Tornado
Musketeer Inferno Tower Zap Archers Goblin Gang Fireball Tornado
Inferno Tower Zap Goblin Gang Fireball Musketeer
Fireball Zap Goblin Gang Tornado
Inferno Tower Goblin Gang
Inferno Tower Tornado Zap Goblin Gang Fireball
Goblin Gang Fireball Musketeer Inferno Tower Tornado
Fireball Zap Archers Goblin Gang Musketeer Tornado
Zap Tornado Archers Fireball Musketeer
Musketeer Inferno Tower Tornado
Goblin Gang Archers Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Fireball Inferno Tower
Fireball Zap Archers Goblin Gang Musketeer
Goblin Gang Zap Musketeer Inferno Tower
Goblin Gang Zap Fireball Musketeer Inferno Tower Tornado
Inferno Tower Goblin Gang Musketeer
Fireball Zap Archers Goblin Gang Musketeer Tornado
Goblin Gang Archers Fireball Musketeer Inferno Tower
Inferno Tower
Zap Fireball Inferno Tower Tornado
Inferno Tower Goblin Gang Musketeer
Musketeer Inferno Tower
Zap Fireball Tornado
Goblin Gang Fireball Inferno Tower
Archers Fireball Musketeer
Goblin Gang Inferno Tower Zap Archers Fireball Musketeer Tornado
Zap Archers Fireball Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Tornado
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer Tornado
Archers Musketeer Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Goblin Gang Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado
Fireball Zap Archers Musketeer Tornado
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Zap Archers Fireball Musketeer
Zap Fireball Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Zap Fireball Musketeer
Zap Tornado Fireball
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Zap Archers Fireball Musketeer Tornado
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball Musketeer
Fireball Zap Archers Musketeer Tornado
Fireball
Fireball Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball Tornado
Musketeer
Zap Goblin Gang Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado

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