My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Giant
Giant Snowball
Archers Minions Musketeer Hog Rider Witch
Zap
Archers Minions Witch
Barbarian Barrel
Archers Musketeer Witch
The Log
Archers Musketeer Hog Rider Witch
Earthquake
Archers Hog Rider Elixir Collector Witch
Arrows
Archers Minions Witch
Royal Delivery
Archers Minions Musketeer Hog Rider Witch
Fireball
Archers Minions Musketeer Hog Rider Elixir Collector Witch
Poison
Archers Minions Musketeer Elixir Collector Witch
Lightning
Musketeer Elixir Collector Witch
Rocket
Musketeer Hog Rider Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Musketeer Hog Rider Giant Witch Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Musketeer Hog Rider

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Giant
Minions
Hog Rider Giant
Musketeer
Hog Rider Giant
Hog Rider
Minions Musketeer Lightning Archers Giant Witch
Giant
Minions Musketeer Lightning Archers Hog Rider Witch
Elixir Collector
Witch
Hog Rider Giant
Lightning
Hog Rider Giant

Defense Synergies 0 3

Archers
Minions Witch
Minions
Archers Musketeer
Musketeer
Minions
Hog Rider
Giant
Elixir Collector
Witch
Archers
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Musketeer
Minions Musketeer Witch
Witch Archers Minions Musketeer Lightning
Witch Minions Musketeer
Lightning
Archers Minions Musketeer
Minions Musketeer Lightning Archers Witch
Lightning Musketeer
Witch Minions Musketeer
Archers Musketeer
Archers Minions Witch Musketeer
Minions Musketeer Archers Witch
Minions Musketeer Witch Lightning
Minions Witch
Lightning
Minions Musketeer Witch
Archers Minions Musketeer Witch
Witch Archers Minions Musketeer
Musketeer
Archers Minions Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch
Archers Musketeer Lightning
Minions Musketeer Witch Lightning
Lightning Musketeer
Musketeer Witch
Archers Minions Musketeer Witch
Archers Minions Musketeer Witch Lightning
Lightning Minions Witch
Witch Musketeer
Minions Musketeer Witch
Lightning
Lightning Witch
Archers Musketeer Witch
Witch Archers Minions Musketeer Lightning
Minions Archers Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Musketeer
Lightning
Lightning Musketeer
Minions Musketeer Witch
Archers Musketeer Witch
Lightning
Lightning
Lightning Minions Musketeer
Lightning Musketeer
Lightning Archers Musketeer
Lightning Musketeer
Lightning Minions Musketeer
Lightning Musketeer
Lightning Musketeer Witch
Lightning Musketeer
Lightning
Minions Lightning
Lightning Archers Musketeer
Lightning Witch
Lightning Minions Musketeer
Lightning
Musketeer Lightning
Lightning Musketeer
Witch
Witch
Musketeer Witch Lightning
Lightning Musketeer Witch
Lightning Musketeer
Lightning Archers Musketeer Witch
Lightning Minions Musketeer Witch
Lightning
Lightning Musketeer
Lightning
Lightning
Lightning Archers Minions Musketeer Witch
Lightning Archers Musketeer Witch
Lightning Musketeer
Musketeer Lightning
Lightning
Musketeer
Minions Musketeer Witch Lightning
Musketeer Witch Lightning
Lightning Musketeer Witch

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