My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Prince
Giant Snowball
Archers Goblin Gang Barbarians Hog Rider Goblin Hut
Zap
Archers Goblin Gang Goblin Hut Prince
Barbarian Barrel
Archers Goblin Gang Barbarians Goblin Hut
The Log
Archers Goblin Gang Barbarians Hog Rider Goblin Hut Prince
Earthquake
Archers Goblin Gang Barbarians Hog Rider Goblin Hut
Arrows
Archers Goblin Gang Goblin Hut
Royal Delivery
Archers Goblin Gang Barbarians Hog Rider Goblin Hut Prince
Fireball
Archers Goblin Gang Barbarians Hog Rider Goblin Hut
Poison
Archers Goblin Gang Barbarians Goblin Hut
Lightning
Goblin Hut Prince
Rocket
Barbarians Hog Rider Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Goblin Gang Hog Rider Barbarians Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Archers Goblin Hut The Log
Archers
Zap Hog Rider Goblin Hut Prince
Goblin Gang
Hog Rider Goblin Hut Prince
Barbarians
Hog Rider
Hog Rider
Zap Goblin Gang The Log Archers Barbarians Goblin Hut Prince
Goblin Hut
Zap Archers Goblin Gang Hog Rider Prince The Log
Prince
Zap Archers Goblin Gang Hog Rider Goblin Hut The Log
The Log
Hog Rider Zap Goblin Hut Prince

Defense Synergies 1 13

Zap
Archers Goblin Gang Barbarians Goblin Hut Prince The Log
Archers
Zap Goblin Gang Goblin Hut The Log
Goblin Gang
Zap Archers Barbarians Goblin Hut Prince The Log
Barbarians
Zap Goblin Gang
Hog Rider
Goblin Hut
Zap Archers Goblin Gang
Prince
The Log Zap Goblin Gang
The Log
Prince Zap Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut The Log
Barbarians Zap Goblin Gang Goblin Hut Prince The Log
Goblin Gang Barbarians Goblin Hut Prince Archers
Barbarians Goblin Hut Prince Goblin Gang
Barbarians Prince The Log
Goblin Gang The Log Zap Archers
Zap Archers Goblin Gang Goblin Hut
Zap Barbarians The Log
Barbarians Goblin Gang Goblin Hut Prince
Goblin Gang Archers Barbarians Prince
Archers Goblin Gang Barbarians Zap Goblin Hut The Log
Zap Archers Goblin Gang Goblin Hut
Barbarians Goblin Hut Prince Zap Goblin Gang The Log
Zap Goblin Gang Barbarians Goblin Hut Prince The Log
Barbarians Goblin Gang Goblin Hut Prince
Barbarians Zap Goblin Gang Goblin Hut Prince The Log
Barbarians Goblin Gang Goblin Hut Prince
Zap Archers Goblin Gang Barbarians Goblin Hut Prince The Log
Zap The Log Archers Barbarians Goblin Hut
Barbarians Goblin Hut Prince
Goblin Gang Archers Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Archers Goblin Hut Prince
Zap Archers Goblin Gang Prince The Log
Goblin Gang Barbarians Zap Goblin Hut Prince The Log
Goblin Gang Prince Zap Barbarians The Log
Barbarians Goblin Gang Goblin Hut Prince
Zap Archers Goblin Gang Goblin Hut
Goblin Gang Prince Archers Barbarians Goblin Hut
Barbarians Prince
Zap Barbarians Goblin Hut Prince The Log
Goblin Gang Barbarians Goblin Hut
Barbarians Goblin Hut Prince
Zap Barbarians Prince The Log
Barbarians Prince Goblin Gang
Archers Barbarians
Goblin Gang Barbarians Goblin Hut Zap Archers Prince The Log
Zap Archers Barbarians Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
Goblin Hut The Log
Barbarians Prince The Log
Zap The Log
Zap
Archers The Log
The Log Zap
The Log Zap
Goblin Gang Prince
Zap Prince The Log
Zap Archers
Goblin Hut The Log
Zap Goblin Hut Prince The Log
Zap Goblin Hut The Log
Goblin Hut The Log
Zap Archers Prince The Log
Zap The Log
Prince The Log
Prince The Log
Zap Barbarians The Log
Zap The Log
The Log Zap
Zap Prince The Log
Zap The Log
Zap Archers
Zap Goblin Hut
Zap The Log
Zap
Prince
The Log
Zap Archers Goblin Gang Barbarians Goblin Hut Prince
Zap Archers
The Log
Goblin Gang Prince
The Log Zap
Zap
Prince
Zap Goblin Gang The Log
Zap
Zap Prince The Log

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