My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers Musketeer Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Musketeer Wizard Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Bandit Inferno Dragon
Giant Snowball
Fire Spirit Spear Goblins Archers Musketeer Inferno Dragon
Zap
Fire Spirit Spear Goblins Archers Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Spear Goblins Archers Musketeer Wizard Bandit Electro Wizard
The Log
Fire Spirit Spear Goblins Archers Musketeer Bandit
Earthquake
Spear Goblins Archers
Arrows
Fire Spirit Spear Goblins Archers
Royal Delivery
Fire Spirit Spear Goblins Archers Musketeer Wizard Bandit Electro Wizard Inferno Dragon
Fireball
Archers Musketeer Wizard Bandit Electro Wizard Inferno Dragon
Poison
Spear Goblins Archers Musketeer Wizard Electro Wizard
Lightning
Musketeer Wizard Bandit Electro Wizard Inferno Dragon
Rocket
Musketeer Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Archers Bandit Musketeer Electro Wizard Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Archers Bandit

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bandit Inferno Dragon
Spear Goblins
Bandit Inferno Dragon
Archers
Bandit Inferno Dragon
Musketeer
Bandit
Wizard
Bandit
Bandit
Fire Spirit Spear Goblins Archers Musketeer Wizard Electro Wizard
Electro Wizard
Bandit
Inferno Dragon
Fire Spirit Spear Goblins Archers

Defense Synergies 0 15

Fire Spirit
Spear Goblins Electro Wizard
Spear Goblins
Fire Spirit Archers Musketeer Bandit Electro Wizard Inferno Dragon
Archers
Spear Goblins Bandit Electro Wizard
Musketeer
Spear Goblins Bandit Electro Wizard
Wizard
Bandit Electro Wizard
Bandit
Spear Goblins Archers Musketeer Wizard Electro Wizard
Electro Wizard
Fire Spirit Spear Goblins Archers Musketeer Wizard Bandit Inferno Dragon
Inferno Dragon
Spear Goblins Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Wizard Electro Wizard
Inferno Dragon Musketeer Bandit Electro Wizard
Fire Spirit Archers Musketeer Bandit Electro Wizard Inferno Dragon
Inferno Dragon Musketeer Bandit Electro Wizard
Fire Spirit Spear Goblins Archers Musketeer Bandit Electro Wizard
Musketeer Electro Wizard Inferno Dragon Fire Spirit Spear Goblins Archers Wizard
Musketeer Bandit Electro Wizard
Inferno Dragon Musketeer
Fire Spirit Spear Goblins Archers Musketeer Bandit Electro Wizard
Archers Electro Wizard Spear Goblins Musketeer Wizard Bandit
Musketeer Inferno Dragon Spear Goblins Archers Wizard Electro Wizard
Fire Spirit Musketeer Wizard Bandit Electro Wizard
Fire Spirit Wizard Electro Wizard
Inferno Dragon Bandit Electro Wizard
Bandit Electro Wizard Inferno Dragon
Wizard Musketeer Electro Wizard
Fire Spirit Spear Goblins Archers Musketeer Wizard Bandit Electro Wizard
Wizard Fire Spirit Spear Goblins Archers Musketeer Bandit Electro Wizard Inferno Dragon
Musketeer Electro Wizard Inferno Dragon
Wizard Fire Spirit Spear Goblins Archers Musketeer Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Bandit Electro Wizard
Bandit Electro Wizard Archers Musketeer Wizard Inferno Dragon
Bandit Spear Goblins Musketeer Electro Wizard
Musketeer Bandit Electro Wizard
Musketeer Bandit Inferno Dragon
Fire Spirit Wizard Archers Musketeer Electro Wizard
Spear Goblins Archers Musketeer Bandit Electro Wizard
Inferno Dragon
Electro Wizard Spear Goblins Bandit Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer
Electro Wizard
Wizard Bandit
Wizard Archers Musketeer
Electro Wizard Spear Goblins Archers Musketeer Inferno Dragon
Archers Musketeer Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Bandit
Musketeer Bandit Electro Wizard
Bandit
Musketeer
Wizard Fire Spirit
Wizard Fire Spirit Spear Goblins Musketeer
Fire Spirit Archers Musketeer Wizard
Fire Spirit Wizard
Wizard Bandit
Fire Spirit Musketeer Electro Wizard
Musketeer Wizard Bandit Electro Wizard
Fire Spirit Archers Musketeer Wizard
Fire Spirit Musketeer Bandit
Musketeer Bandit
Musketeer
Spear Goblins Musketeer Wizard Bandit
Musketeer Wizard Bandit
Fire Spirit Archers Musketeer Wizard Bandit Electro Wizard
Fire Spirit Wizard
Musketeer
Wizard
Musketeer
Musketeer
Fire Spirit Wizard
Inferno Dragon
Musketeer Wizard Bandit Electro Wizard
Musketeer Wizard Bandit
Musketeer Bandit
Fire Spirit Archers Musketeer Wizard Electro Wizard
Electro Wizard Musketeer Wizard
Musketeer Wizard Bandit
Electro Wizard
Wizard
Electro Wizard Fire Spirit Spear Goblins Archers Musketeer Bandit
Fire Spirit Archers Musketeer Wizard Electro Wizard
Musketeer Wizard Electro Wizard
Musketeer Wizard
Musketeer
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: