My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Elite Barbarians
Giant Snowball
Archers Goblin Gang Minion Horde Princess
Zap
Archers Goblin Gang Minion Horde Princess
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Wizard Princess
The Log
Archers Goblin Gang Elite Barbarians Princess
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Minion Horde Princess
Royal Delivery
Archers Goblin Gang Minion Horde Elite Barbarians Wizard Princess
Fireball
Archers Goblin Gang Minion Horde Elite Barbarians Wizard Princess
Poison
Archers Goblin Gang Minion Horde Wizard Princess
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Princess Minion Horde Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Princess

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Mega Knight
Goblin Gang
Princess
Minion Horde
Mega Knight
Elite Barbarians
Archers Wizard The Log Mega Knight
Wizard
Elite Barbarians Mega Knight
The Log
Elite Barbarians Princess Mega Knight
Princess
Goblin Gang The Log Mega Knight
Mega Knight
Minion Horde Archers Elite Barbarians Wizard The Log Princess

Defense Synergies 0 14

Archers
Goblin Gang The Log Mega Knight
Goblin Gang
Archers The Log Princess
Minion Horde
The Log
Elite Barbarians
Wizard The Log Mega Knight
Wizard
Elite Barbarians The Log Mega Knight
The Log
Archers Goblin Gang Minion Horde Elite Barbarians Wizard Princess Mega Knight
Princess
Goblin Gang The Log Mega Knight
Mega Knight
Archers Elite Barbarians Wizard The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde Elite Barbarians Goblin Gang The Log Mega Knight
Goblin Gang Minion Horde Mega Knight Archers Elite Barbarians
Minion Horde Elite Barbarians Goblin Gang Mega Knight
Elite Barbarians The Log Princess Mega Knight
Goblin Gang The Log Archers Mega Knight
Minion Horde Archers Goblin Gang Wizard Princess
The Log Mega Knight
Minion Horde Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians Archers Minion Horde Mega Knight
Archers Goblin Gang Minion Horde Wizard The Log Princess Mega Knight
Minion Horde Archers Goblin Gang Wizard Princess
Minion Horde Mega Knight Goblin Gang Elite Barbarians Wizard The Log
Wizard Mega Knight Goblin Gang Minion Horde The Log Princess
Elite Barbarians Goblin Gang Minion Horde Mega Knight
Minion Horde Goblin Gang Elite Barbarians The Log Mega Knight
Minion Horde Wizard Mega Knight Goblin Gang Elite Barbarians
Mega Knight Archers Goblin Gang Minion Horde Elite Barbarians Wizard The Log
Wizard The Log Archers Princess Mega Knight
Elite Barbarians
Goblin Gang Wizard Mega Knight Archers Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Elite Barbarians
Archers Goblin Gang Elite Barbarians Wizard The Log Mega Knight
Goblin Gang Mega Knight Minion Horde Elite Barbarians The Log
Goblin Gang Mega Knight Minion Horde Elite Barbarians The Log
Goblin Gang Minion Horde Elite Barbarians Mega Knight
Wizard Archers Goblin Gang Minion Horde Princess
Goblin Gang Archers Minion Horde Elite Barbarians
Mega Knight Minion Horde Elite Barbarians
Minion Horde Mega Knight Elite Barbarians The Log
Goblin Gang Minion Horde
Mega Knight Minion Horde Elite Barbarians
Mega Knight Elite Barbarians The Log
Elite Barbarians Mega Knight Goblin Gang Minion Horde Wizard
Wizard Archers Minion Horde Princess Mega Knight
Goblin Gang Elite Barbarians Archers Minion Horde The Log
Mega Knight Archers Minion Horde Elite Barbarians Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde The Log
The Log Princess
Minion Horde The Log
The Log
Wizard Minion Horde The Log Mega Knight
Wizard Minion Horde Princess
Archers Minion Horde Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Goblin Gang Minion Horde Elite Barbarians
Minion Horde Wizard The Log Princess
Archers Wizard Princess
Elite Barbarians The Log Princess
Minion Horde Princess
Princess Elite Barbarians The Log
Minion Horde Wizard The Log Princess
Minion Horde Wizard The Log Princess Mega Knight
Minion Horde
Archers Wizard The Log Princess Mega Knight
Wizard The Log Princess Mega Knight
Minion Horde The Log Mega Knight
Wizard Princess
The Log
Minion Horde The Log
The Log Wizard Princess Mega Knight
Minion Horde
The Log Wizard Princess
Wizard The Log Princess Mega Knight
The Log
Elite Barbarians Archers Minion Horde Wizard Princess
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard The Log Mega Knight
Minion Horde Princess
Minion Horde Mega Knight
Wizard The Log Princess
Minion Horde Archers Goblin Gang Princess
Archers Wizard Princess
The Log
Goblin Gang Minion Horde Wizard Princess Mega Knight
The Log Wizard Princess
Minion Horde Elite Barbarians Mega Knight
Goblin Gang Minion Horde Elite Barbarians The Log Princess
Princess
The Log Princess Mega Knight

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