My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Knight Wizard Goblin Barrel Witch Giant Skeleton
The Log
Mini P.E.K.K.A Goblin Barrel Witch Giant Skeleton
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Mini P.E.K.K.A Wizard Goblin Barrel Witch Giant Skeleton
Fireball
Wizard Goblin Barrel Witch
Poison
Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Goblin Barrel Mini P.E.K.K.A Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Wizard Witch The Log
Mini P.E.K.K.A
Wizard Rage Giant Skeleton The Log
Wizard
Knight Mini P.E.K.K.A Rage Giant Skeleton
Rage
Witch Mini P.E.K.K.A Wizard Giant Skeleton
Goblin Barrel
Knight Giant Skeleton
Witch
Rage Knight Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Wizard Rage Goblin Barrel Witch The Log
The Log
Knight Mini P.E.K.K.A Giant Skeleton

Defense Synergies 1 11

Knight
Mini P.E.K.K.A Wizard Witch The Log
Mini P.E.K.K.A
The Log Knight Wizard Witch
Wizard
Knight Mini P.E.K.K.A Giant Skeleton The Log
Rage
Goblin Barrel
Witch
Knight Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Wizard Witch The Log
The Log
Mini P.E.K.K.A Knight Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Mini P.E.K.K.A Knight Witch The Log
Mini P.E.K.K.A Witch Knight Giant Skeleton
Mini P.E.K.K.A Witch Knight
Mini P.E.K.K.A Giant Skeleton The Log
The Log
Wizard Witch
Giant Skeleton The Log
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Giant Skeleton
Witch Knight Wizard Giant Skeleton The Log
Wizard Witch
Mini P.E.K.K.A Knight Wizard Witch Giant Skeleton The Log
Wizard Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight
Mini P.E.K.K.A The Log
Wizard Knight Mini P.E.K.K.A Witch
Knight Wizard Witch The Log
Wizard Witch The Log Knight Giant Skeleton
Mini P.E.K.K.A
Wizard Knight Mini P.E.K.K.A Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch Giant Skeleton
Knight Mini P.E.K.K.A Wizard The Log
Giant Skeleton Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Giant Skeleton Knight The Log
Giant Skeleton Knight Mini P.E.K.K.A Witch
Wizard Witch
Mini P.E.K.K.A Knight Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight
Giant Skeleton Knight Mini P.E.K.K.A Witch The Log
Witch
Knight Mini P.E.K.K.A Witch Giant Skeleton
Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Knight Wizard Witch
Wizard Witch
Witch Knight Mini P.E.K.K.A Giant Skeleton The Log
Mini P.E.K.K.A Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton The Log
The Log
Giant Skeleton The Log
Knight Giant Skeleton The Log
Wizard The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A
Knight Wizard The Log
Wizard
Knight The Log
The Log
Wizard Witch The Log
Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard Witch The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Wizard The Log
Giant Skeleton
Wizard The Log
Witch
Wizard Witch
The Log
Knight Mini P.E.K.K.A Wizard
The Log Wizard
Giant Skeleton
Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: