My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Zappies Guards Witch
Zap
Mortar Zappies Guards Witch
Barbarian Barrel
Mortar Tesla Zappies Guards Witch
The Log
Zappies Guards Witch
Earthquake
Mortar Tesla Zappies Guards Witch
Arrows
Zappies Guards Witch
Royal Delivery
Zappies Guards Witch
Fireball
Mortar Tesla Zappies Witch
Poison
Mortar Zappies Guards Witch
Lightning
Mortar Tesla Witch
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Mortar Tesla Fireball Zappies Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Mortar

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Mortar Zappies Guards Witch
Arrows
Zap Fireball Mortar
Mortar
Zap Arrows Fireball Zappies
Tesla
Fireball
Zap Arrows Mortar
Zappies
Zap Mortar
Guards
Zap
Witch
Zap

Defense Synergies 1 19

Zap
Fireball Arrows Mortar Tesla Zappies Guards Witch
Arrows
Zap Mortar Tesla Fireball
Mortar
Zap Arrows Tesla Fireball Zappies Guards
Tesla
Zap Arrows Mortar Fireball Zappies Guards
Fireball
Zap Arrows Mortar Tesla Zappies
Zappies
Zap Mortar Tesla Fireball Guards
Guards
Zap Mortar Tesla Zappies Witch
Witch
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Tesla Fireball Zappies
Zap Mortar Tesla Zappies Witch
Mortar Tesla Witch Zappies
Tesla Witch Mortar Zappies Guards
Arrows Fireball
Arrows Fireball Zap Tesla Zappies Guards
Tesla Zap Arrows Mortar Fireball Zappies Witch
Zap Arrows Tesla Fireball
Tesla Zappies Witch Mortar
Guards Tesla Zappies
Guards Witch Zap Arrows Tesla Fireball Zappies
Arrows Tesla Zap Fireball Zappies Witch
Mortar Tesla Zap Fireball Zappies Guards Witch
Fireball Zap Arrows Mortar Tesla Zappies Guards Witch
Mortar Tesla Zappies
Zap Mortar Tesla Fireball Zappies
Tesla Arrows Mortar Fireball Zappies Witch
Arrows Mortar Tesla Fireball Zap Zappies Guards Witch
Zap Arrows Mortar Witch Tesla Fireball Zappies Guards
Mortar Tesla Zappies
Arrows Tesla Fireball Zappies Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Fireball Zappies Witch
Fireball Zap Arrows Mortar Tesla
Zappies Guards Zap Witch
Guards Zap Tesla Fireball Zappies
Tesla Zappies Guards Witch
Arrows Fireball Zap Tesla Zappies Witch
Guards Tesla Fireball Zappies Witch
Tesla Zappies
Zap Mortar Fireball Zappies Witch
Witch Tesla Zappies Guards
Tesla Zappies Guards Witch
Zap Arrows Fireball Guards
Tesla Fireball Zappies Guards Witch
Tesla Fireball Zappies Witch
Tesla Zappies Guards Witch Zap Mortar Fireball
Arrows Zap Tesla Fireball Zappies Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Guards
Arrows Mortar Fireball Zap
Arrows Fireball
Arrows Fireball Guards
Fireball Zap Arrows Mortar
Arrows Fireball Zap Witch
Arrows Mortar Witch
Arrows Fireball Zap
Arrows Fireball Zap Mortar
Fireball Guards
Zap Arrows Mortar Fireball
Fireball Zap Arrows
Mortar Fireball
Arrows Mortar Fireball
Zap Arrows Mortar Fireball
Zap Arrows Mortar Fireball Witch
Arrows Mortar Fireball
Arrows Mortar Fireball
Zap Arrows Mortar Fireball
Zap Arrows Mortar Fireball Witch
Fireball
Arrows Fireball
Zap Arrows Mortar Fireball
Zap Arrows Mortar Fireball Witch
Witch
Arrows Mortar Fireball Zap Witch
Fireball Zap Arrows Mortar Witch
Fireball Zap Arrows Mortar
Zap Arrows Fireball Witch
Zap Fireball Zappies Guards Witch
Fireball
Zap Arrows Mortar Fireball
Zap Arrows Fireball Zappies
Arrows Fireball
Zap Fireball Zappies Guards Witch
Fireball Zap Arrows Zappies Witch
Arrows Fireball
Fireball
Arrows Zap Mortar Fireball
Zap Arrows Fireball
Zap Fireball Zappies Guards Witch
Zap Fireball Zappies Witch
Zap Mortar Fireball Witch

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