My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Executioner Ice Wizard Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Lumberjack
Zap
Barbarian Barrel
Knight Valkyrie Executioner Ice Wizard Royal Ghost Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Baby Dragon Executioner Ice Wizard Royal Ghost Electro Wizard Lumberjack
Fireball
Baby Dragon Executioner Ice Wizard Electro Wizard Lumberjack
Poison
Executioner Ice Wizard Electro Wizard
Lightning
Knight Valkyrie Baby Dragon Executioner Ice Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Executioner Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Executioner Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Ice Wizard Royal Ghost Valkyrie Baby Dragon Electro Wizard Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Ice Wizard Royal Ghost Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Executioner Ice Wizard Electro Wizard Lumberjack
Valkyrie
Lumberjack Baby Dragon Executioner Royal Ghost Electro Wizard
Baby Dragon
Knight Valkyrie Ice Wizard Electro Wizard Lumberjack
Executioner
Knight Valkyrie
Ice Wizard
Knight Baby Dragon Lumberjack
Royal Ghost
Valkyrie Electro Wizard Lumberjack
Electro Wizard
Knight Valkyrie Baby Dragon Royal Ghost Lumberjack
Lumberjack
Valkyrie Knight Baby Dragon Ice Wizard Royal Ghost Electro Wizard

Defense Synergies 4 12

Knight
Executioner Ice Wizard Electro Wizard Baby Dragon Lumberjack
Valkyrie
Baby Dragon Executioner Ice Wizard Electro Wizard Lumberjack
Baby Dragon
Ice Wizard Knight Valkyrie Lumberjack
Executioner
Knight Valkyrie Lumberjack
Ice Wizard
Knight Baby Dragon Valkyrie Lumberjack
Royal Ghost
Electro Wizard
Electro Wizard
Knight Valkyrie Royal Ghost Lumberjack
Lumberjack
Knight Valkyrie Baby Dragon Executioner Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon Executioner Electro Wizard
Lumberjack Knight Valkyrie Executioner Ice Wizard Electro Wizard
Lumberjack Knight Valkyrie Executioner Ice Wizard Electro Wizard
Lumberjack Knight Valkyrie Ice Wizard Electro Wizard
Valkyrie Lumberjack
Valkyrie Baby Dragon Executioner Ice Wizard Royal Ghost Electro Wizard Lumberjack
Electro Wizard Baby Dragon Executioner Ice Wizard
Valkyrie Baby Dragon Electro Wizard
Ice Wizard Lumberjack
Knight Valkyrie Ice Wizard Royal Ghost Electro Wizard Lumberjack
Valkyrie Executioner Ice Wizard Electro Wizard Knight Baby Dragon Royal Ghost Lumberjack
Executioner Baby Dragon Ice Wizard Electro Wizard
Lumberjack Knight Valkyrie Ice Wizard Electro Wizard
Valkyrie Executioner Baby Dragon Royal Ghost Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Knight Valkyrie Executioner Electro Wizard Lumberjack
Knight Valkyrie Baby Dragon Executioner Ice Wizard Royal Ghost Electro Wizard Lumberjack
Valkyrie Baby Dragon Executioner Knight Ice Wizard Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Royal Ghost Knight Baby Dragon Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Royal Ghost Electro Wizard
Electro Wizard Knight Valkyrie Baby Dragon Executioner Royal Ghost Lumberjack
Lumberjack Knight Valkyrie Electro Wizard
Valkyrie Lumberjack Knight Electro Wizard
Knight Valkyrie Executioner Lumberjack
Executioner Baby Dragon Ice Wizard Electro Wizard
Knight Valkyrie Ice Wizard Electro Wizard Lumberjack
Knight Valkyrie Lumberjack
Electro Wizard Knight Valkyrie Baby Dragon
Knight Valkyrie Lumberjack
Valkyrie Electro Wizard
Knight Valkyrie Executioner Lumberjack
Valkyrie Baby Dragon Executioner
Electro Wizard Knight Valkyrie Baby Dragon Executioner Lumberjack
Valkyrie Executioner Baby Dragon Ice Wizard Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon Royal Ghost
Baby Dragon Executioner Ice Wizard Royal Ghost Electro Wizard
Baby Dragon
Knight Valkyrie
Executioner Valkyrie Baby Dragon
Executioner Baby Dragon Ice Wizard
Baby Dragon Executioner
Baby Dragon Executioner Ice Wizard
Electro Wizard Lumberjack
Knight Valkyrie Electro Wizard
Baby Dragon Executioner
Knight Baby Dragon Executioner
Baby Dragon
Baby Dragon
Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon Executioner Electro Wizard
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Executioner Ice Wizard
Baby Dragon Executioner Ice Wizard Royal Ghost Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon Executioner Ice Wizard Electro Wizard
Electro Wizard
Electro Wizard
Electro Wizard
Baby Dragon Executioner Ice Wizard Electro Wizard
Knight Valkyrie Baby Dragon Executioner Electro Wizard Lumberjack
Baby Dragon Executioner
Executioner
Baby Dragon Electro Wizard
Executioner Electro Wizard
Baby Dragon Executioner Royal Ghost Electro Wizard

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