My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Fire Spirit Goblin Gang Goblin Barrel
Zap
Fire Spirit Goblin Gang Goblin Barrel
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Wizard Goblin Barrel Electro Wizard
The Log
Fire Spirit Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Fire Spirit Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Goblin Gang Wizard Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Tesla Wizard Goblin Barrel Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Tesla Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Goblin Barrel Tesla Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Goblin Barrel

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel P.E.K.K.A
Tesla
Wizard
P.E.K.K.A
Goblin Barrel
Goblin Gang Fire Spirit P.E.K.K.A
P.E.K.K.A
Fire Spirit Electro Wizard Goblin Gang Wizard Goblin Barrel The Log
The Log
P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 3 13

Fire Spirit
P.E.K.K.A The Log Electro Wizard
Goblin Gang
Tesla P.E.K.K.A The Log Electro Wizard
Tesla
Goblin Gang The Log Wizard Electro Wizard
Wizard
Tesla P.E.K.K.A The Log Electro Wizard
Goblin Barrel
P.E.K.K.A
The Log Fire Spirit Goblin Gang Wizard Electro Wizard
The Log
Tesla P.E.K.K.A Fire Spirit Goblin Gang Wizard Electro Wizard
Electro Wizard
Fire Spirit Goblin Gang Tesla Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log Electro Wizard
P.E.K.K.A Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla P.E.K.K.A Fire Spirit Electro Wizard
Tesla P.E.K.K.A Goblin Gang Electro Wizard
P.E.K.K.A The Log
Goblin Gang The Log Fire Spirit Tesla Electro Wizard
Tesla Electro Wizard Fire Spirit Goblin Gang Wizard
Tesla P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Tesla Electro Wizard
Goblin Gang Electro Wizard Tesla Wizard The Log
Tesla Goblin Gang Wizard Electro Wizard
Tesla P.E.K.K.A Fire Spirit Goblin Gang Wizard The Log Electro Wizard
Fire Spirit Wizard Goblin Gang Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla P.E.K.K.A The Log Electro Wizard
Tesla Wizard Goblin Gang P.E.K.K.A Electro Wizard
Fire Spirit Tesla Goblin Gang Wizard The Log Electro Wizard
Wizard The Log Fire Spirit Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Goblin Gang Wizard Fire Spirit Tesla P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Tesla Wizard The Log
Goblin Gang P.E.K.K.A The Log Electro Wizard
Goblin Gang P.E.K.K.A Tesla The Log Electro Wizard
P.E.K.K.A Goblin Gang Tesla
Fire Spirit Wizard Goblin Gang Tesla Electro Wizard
Goblin Gang P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Electro Wizard P.E.K.K.A The Log
Tesla Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Goblin Gang Electro Wizard
Wizard The Log Electro Wizard
Fire Spirit Wizard
Fire Spirit The Log
The Log
Wizard The Log
Wizard The Log
Fire Spirit Wizard The Log Electro Wizard
Fire Spirit Wizard The Log
The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Fire Spirit Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Fire Spirit Goblin Gang
Fire Spirit Wizard Electro Wizard
The Log
Goblin Gang Wizard Electro Wizard
The Log Wizard
P.E.K.K.A
Goblin Gang The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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