My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon Cannon Cart Princess Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Battle Ram Cannon Cart Princess Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Cannon Cart Lava Hound
Giant Snowball
Goblins Battle Ram Electro Dragon Princess Lava Hound
Zap
Goblins Battle Ram Cannon Cart Princess Lava Hound
Barbarian Barrel
Goblins Heal Spirit Battle Ram Cannon Cart Princess
The Log
Goblins Heal Spirit Battle Ram Cannon Cart Princess
Earthquake
Arrows
Goblins Heal Spirit Princess Lava Hound
Royal Delivery
Goblins Heal Spirit Battle Ram Electro Dragon Cannon Cart Princess Lava Hound
Fireball
Battle Ram Electro Dragon Cannon Cart Princess Lava Hound
Poison
Electro Dragon Princess Lava Hound
Lightning
Battle Ram Electro Dragon Cannon Cart
Rocket
Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Arrows Princess Battle Ram Electro Dragon Cannon Cart Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Goblins Arrows Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Arrows
Lava Hound Battle Ram Cannon Cart
Heal Spirit
Battle Ram Electro Dragon Cannon Cart
Battle Ram
Goblins Arrows Heal Spirit Princess Lava Hound
Electro Dragon
Lava Hound Heal Spirit Cannon Cart
Cannon Cart
Arrows Heal Spirit Electro Dragon
Princess
Battle Ram
Lava Hound
Arrows Electro Dragon Battle Ram

Defense Synergies 0 6

Goblins
Electro Dragon Cannon Cart Princess
Arrows
Cannon Cart
Heal Spirit
Battle Ram
Electro Dragon
Goblins Cannon Cart
Cannon Cart
Goblins Arrows Electro Dragon Princess
Princess
Goblins Cannon Cart
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Dragon
Goblins Electro Dragon Cannon Cart
Goblins Electro Dragon Cannon Cart
Goblins Electro Dragon Cannon Cart
Arrows Princess
Arrows Goblins Electro Dragon Cannon Cart
Arrows Electro Dragon Princess
Arrows Electro Dragon Cannon Cart
Goblins Princess
Goblins Cannon Cart
Goblins Arrows Electro Dragon Cannon Cart Princess
Arrows Electro Dragon Princess
Electro Dragon Cannon Cart
Goblins Arrows Electro Dragon Cannon Cart Princess
Cannon Cart
Goblins Arrows Electro Dragon Cannon Cart
Arrows Goblins Electro Dragon Cannon Cart
Arrows Electro Dragon Cannon Cart Princess
Cannon Cart
Goblins Arrows Electro Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Cannon Cart
Arrows Electro Dragon Cannon Cart
Goblins Electro Dragon Cannon Cart
Cannon Cart
Cannon Cart
Arrows Electro Dragon Princess
Goblins Cannon Cart
Cannon Cart
Electro Dragon Goblins Cannon Cart
Electro Dragon Cannon Cart
Arrows
Cannon Cart
Electro Dragon Cannon Cart Princess
Electro Dragon Goblins Cannon Cart
Arrows Electro Dragon Cannon Cart Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Electro Dragon
Arrows Electro Dragon Princess
Arrows Electro Dragon Cannon Cart
Cannon Cart Arrows
Arrows
Arrows Electro Dragon Princess
Arrows Princess
Arrows Electro Dragon Princess
Arrows Electro Dragon
Goblins Electro Dragon
Arrows Electro Dragon Cannon Cart Princess
Arrows Electro Dragon Princess
Cannon Cart Princess
Arrows Electro Dragon Cannon Cart Princess
Princess Arrows Cannon Cart
Arrows Electro Dragon Cannon Cart Princess
Arrows Electro Dragon Cannon Cart Princess
Arrows
Arrows Electro Dragon Princess
Arrows Electro Dragon Princess
Arrows Princess
Arrows Electro Dragon Cannon Cart
Arrows Electro Dragon Princess
Arrows Electro Dragon Princess
Arrows Electro Dragon Princess
Arrows
Arrows Electro Dragon Princess
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon Princess
Arrows Princess
Electro Dragon Cannon Cart Princess
Arrows Electro Dragon Princess
Arrows
Electro Dragon Cannon Cart Princess
Arrows Electro Dragon Princess
Arrows
Electro Dragon Cannon Cart
Electro Dragon Princess
Electro Dragon Princess
Electro Dragon Cannon Cart Princess

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