My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians Dark Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant Inferno Tower Dark Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Wizard Dark Prince
The Log
Goblin Gang Royal Giant Elite Barbarians Dark Prince
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard Dark Prince
Fireball
Goblin Gang Elite Barbarians Inferno Tower Wizard
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Dark Prince
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Dark Prince Inferno Tower Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Dark Prince

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Royal Giant Dark Prince
Goblin Gang
Royal Giant Dark Prince
Royal Giant
Fireball Zap Goblin Gang Elite Barbarians Wizard Dark Prince
Elite Barbarians
Zap Royal Giant Fireball Wizard
Fireball
Zap Royal Giant Elite Barbarians Dark Prince
Inferno Tower
Wizard
Royal Giant Elite Barbarians Dark Prince
Dark Prince
Zap Goblin Gang Royal Giant Fireball Wizard

Defense Synergies 3 10

Zap
Fireball Goblin Gang Elite Barbarians Inferno Tower Dark Prince
Goblin Gang
Inferno Tower Zap Dark Prince
Royal Giant
Elite Barbarians
Dark Prince Zap Wizard
Fireball
Zap Inferno Tower Dark Prince
Inferno Tower
Goblin Gang Zap Fireball Dark Prince
Wizard
Elite Barbarians Dark Prince
Dark Prince
Elite Barbarians Zap Goblin Gang Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard
Elite Barbarians Inferno Tower Zap Goblin Gang Dark Prince
Goblin Gang Inferno Tower Elite Barbarians Dark Prince
Elite Barbarians Inferno Tower Goblin Gang Dark Prince
Elite Barbarians Fireball Dark Prince
Goblin Gang Fireball Zap Dark Prince
Inferno Tower Zap Goblin Gang Fireball Wizard
Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Inferno Tower Dark Prince
Goblin Gang Zap Fireball Wizard Dark Prince
Inferno Tower Zap Goblin Gang Fireball Wizard
Inferno Tower Zap Goblin Gang Elite Barbarians Fireball Wizard Dark Prince
Fireball Wizard Zap Goblin Gang Dark Prince
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Elite Barbarians Fireball
Wizard Goblin Gang Elite Barbarians Fireball Inferno Tower Dark Prince
Fireball Zap Goblin Gang Elite Barbarians Wizard Dark Prince
Zap Wizard Fireball Dark Prince
Elite Barbarians Inferno Tower
Goblin Gang Wizard Dark Prince Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Inferno Tower Dark Prince
Fireball Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Zap Elite Barbarians Inferno Tower Dark Prince
Goblin Gang Dark Prince Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians Dark Prince
Fireball Wizard Zap Goblin Gang
Goblin Gang Dark Prince Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Dark Prince
Zap Elite Barbarians Fireball Inferno Tower Dark Prince
Inferno Tower Goblin Gang
Elite Barbarians Inferno Tower Dark Prince
Zap Elite Barbarians Fireball Dark Prince
Elite Barbarians Dark Prince Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball
Goblin Gang Elite Barbarians Inferno Tower Zap Fireball Dark Prince
Zap Elite Barbarians Fireball Inferno Tower Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Dark Prince
Fireball Wizard Zap Dark Prince
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Elite Barbarians Fireball
Zap Fireball Wizard Dark Prince
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Dark Prince
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Dark Prince
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball Dark Prince
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard Dark Prince
Zap Fireball Wizard
Zap Fireball
Elite Barbarians Dark Prince
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball Dark Prince

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