My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Recruits Dark Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Royal Recruits Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Elite Barbarians Royal Recruits Dark Prince
Giant Snowball
Spear Goblins Bats Royal Recruits
Zap
Spear Goblins Bats Dark Prince
Barbarian Barrel
Spear Goblins Elite Barbarians Royal Recruits Dark Prince Royal Ghost
The Log
Spear Goblins Elite Barbarians Royal Recruits Dark Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Royal Recruits
Royal Delivery
Spear Goblins Bats Elite Barbarians Royal Recruits Dark Prince Royal Ghost
Fireball
Elite Barbarians
Poison
Spear Goblins Bats Royal Recruits
Lightning
Elite Barbarians Dark Prince
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Royal Recruits Dark Prince Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Royal Ghost Dark Prince Freeze Elite Barbarians Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Royal Ghost Dark Prince

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians Royal Recruits Dark Prince Royal Ghost
Bats
Elite Barbarians Royal Recruits Dark Prince
Elite Barbarians
Spear Goblins Bats Royal Ghost
Royal Recruits
Spear Goblins Bats Royal Ghost
Dark Prince
Spear Goblins Bats Lightning Royal Ghost
Freeze
Lightning
Dark Prince
Royal Ghost
Spear Goblins Elite Barbarians Royal Recruits Dark Prince

Defense Synergies 1 7

Spear Goblins
Bats Dark Prince Royal Ghost
Bats
Spear Goblins Royal Recruits Dark Prince Freeze
Elite Barbarians
Dark Prince
Royal Recruits
Bats
Dark Prince
Elite Barbarians Spear Goblins Bats Royal Ghost
Freeze
Bats
Lightning
Royal Ghost
Spear Goblins Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Royal Recruits
Elite Barbarians Bats Royal Recruits Dark Prince
Bats Elite Barbarians Royal Recruits Dark Prince Freeze Lightning
Elite Barbarians Royal Recruits Bats Dark Prince
Lightning Elite Barbarians Royal Recruits Dark Prince
Freeze Spear Goblins Bats Dark Prince Royal Ghost
Bats Lightning Spear Goblins Freeze
Lightning Royal Recruits
Elite Barbarians Royal Recruits
Elite Barbarians Spear Goblins Royal Recruits Dark Prince Royal Ghost
Bats Spear Goblins Royal Recruits Dark Prince Freeze Royal Ghost
Spear Goblins Bats
Royal Recruits Bats Elite Barbarians Dark Prince Freeze Lightning
Bats Royal Recruits Dark Prince Freeze Royal Ghost
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Freeze Lightning
Bats Elite Barbarians Royal Recruits Dark Prince
Spear Goblins Bats Elite Barbarians Royal Recruits Dark Prince Royal Ghost
Freeze Spear Goblins Bats Royal Recruits Dark Prince Royal Ghost
Elite Barbarians Royal Recruits
Royal Recruits Dark Prince Royal Ghost Spear Goblins Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Elite Barbarians Dark Prince Royal Ghost
Elite Barbarians Lightning Royal Ghost
Royal Recruits Spear Goblins Bats Elite Barbarians Dark Prince Lightning
Royal Recruits Dark Prince Lightning Bats Elite Barbarians
Royal Recruits Elite Barbarians Dark Prince
Bats Freeze
Royal Recruits Dark Prince Spear Goblins Bats Elite Barbarians Lightning
Elite Barbarians Royal Recruits Dark Prince
Royal Recruits Freeze Lightning Spear Goblins Bats Elite Barbarians Dark Prince
Royal Recruits
Bats Elite Barbarians Royal Recruits Dark Prince
Royal Recruits Lightning Elite Barbarians Dark Prince
Elite Barbarians Royal Recruits Dark Prince Lightning
Royal Recruits
Elite Barbarians Royal Recruits Spear Goblins Bats Dark Prince Freeze Lightning
Bats Elite Barbarians Royal Recruits Dark Prince Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Freeze Royal Ghost
Royal Ghost
Lightning
Lightning Royal Recruits Dark Prince Freeze
Dark Prince
Spear Goblins Bats Freeze
Freeze Lightning
Lightning
Lightning Bats Elite Barbarians
Lightning Royal Recruits Dark Prince
Lightning
Lightning Elite Barbarians
Lightning Freeze
Lightning Elite Barbarians
Lightning Spear Goblins
Lightning Royal Recruits
Lightning Freeze
Bats Lightning
Lightning Dark Prince
Lightning
Lightning
Lightning
Lightning
Lightning Royal Recruits
Freeze Dark Prince
Lightning Royal Ghost
Lightning
Lightning
Elite Barbarians Lightning Bats
Lightning Bats Freeze
Lightning Elite Barbarians
Lightning
Lightning Freeze
Lightning
Lightning Spear Goblins Bats Royal Recruits Dark Prince Freeze
Lightning
Freeze
Lightning Dark Prince
Lightning
Lightning
Elite Barbarians Royal Recruits Dark Prince
Bats Elite Barbarians Royal Recruits Freeze Lightning
Bats Lightning
Lightning Royal Recruits Dark Prince Freeze Royal Ghost

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