My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Bomber Minion Horde Hog Rider
Zap
Fire Spirit Bomber Minion Horde
Barbarian Barrel
Fire Spirit Bomber Knight Elite Barbarians Electro Wizard
The Log
Fire Spirit Bomber Elite Barbarians Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Fire Spirit Bomber Minion Horde
Royal Delivery
Fire Spirit Bomber Knight Minion Horde Elite Barbarians Hog Rider Electro Wizard
Fireball
Bomber Minion Horde Elite Barbarians Hog Rider Electro Wizard
Poison
Bomber Minion Horde Electro Wizard
Lightning
Knight Elite Barbarians Electro Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Knight Hog Rider Electro Wizard Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Knight

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight Elite Barbarians
Bomber
Zap Knight Elite Barbarians Hog Rider
Zap
Elite Barbarians Hog Rider Electro Wizard Fire Spirit Bomber Knight Minion Horde
Knight
Hog Rider Fire Spirit Bomber Zap Minion Horde Elite Barbarians Electro Wizard
Minion Horde
Zap Knight Hog Rider
Elite Barbarians
Zap Fire Spirit Bomber Knight Hog Rider
Hog Rider
Fire Spirit Zap Knight Bomber Minion Horde Elite Barbarians Electro Wizard
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 4 8

Fire Spirit
Knight Zap Electro Wizard
Bomber
Knight Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Bomber Knight Minion Horde Elite Barbarians
Knight
Fire Spirit Bomber Electro Wizard Zap Minion Horde
Minion Horde
Zap Knight
Elite Barbarians
Zap
Hog Rider
Electro Wizard
Zap Knight Fire Spirit Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Minion Horde Electro Wizard
Minion Horde Elite Barbarians Bomber Zap Knight Electro Wizard
Minion Horde Fire Spirit Bomber Knight Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Bomber Knight Electro Wizard
Bomber Elite Barbarians
Fire Spirit Bomber Zap Electro Wizard
Minion Horde Electro Wizard Fire Spirit Zap
Zap Electro Wizard
Minion Horde Elite Barbarians
Knight Elite Barbarians Fire Spirit Bomber Minion Horde Electro Wizard
Minion Horde Electro Wizard Bomber Zap Knight
Minion Horde Zap Electro Wizard
Minion Horde Fire Spirit Bomber Zap Knight Elite Barbarians Electro Wizard
Fire Spirit Bomber Zap Minion Horde Electro Wizard
Elite Barbarians Knight Minion Horde Electro Wizard
Minion Horde Zap Elite Barbarians Electro Wizard
Minion Horde Bomber Knight Elite Barbarians Electro Wizard
Fire Spirit Bomber Zap Knight Minion Horde Elite Barbarians Electro Wizard
Zap Fire Spirit Bomber Knight Electro Wizard
Elite Barbarians Electro Wizard
Bomber Fire Spirit Knight Minion Horde Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Bomber Zap Knight Elite Barbarians
Zap Knight Minion Horde Elite Barbarians Electro Wizard
Zap Knight Minion Horde Elite Barbarians Electro Wizard
Knight Minion Horde Elite Barbarians
Fire Spirit Zap Minion Horde Electro Wizard
Knight Minion Horde Elite Barbarians Electro Wizard
Knight Minion Horde Elite Barbarians
Zap Minion Horde Electro Wizard Knight Elite Barbarians
Minion Horde
Knight Minion Horde Elite Barbarians
Zap Elite Barbarians Electro Wizard
Elite Barbarians Knight Minion Horde
Bomber Minion Horde
Elite Barbarians Electro Wizard Bomber Zap Knight Minion Horde
Bomber Zap Minion Horde Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap Electro Wizard
Minion Horde
Knight
Bomber Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Bomber Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Minion Horde Elite Barbarians Electro Wizard
Zap Knight Minion Horde Electro Wizard
Fire Spirit Zap
Fire Spirit Knight Elite Barbarians
Minion Horde
Zap Elite Barbarians
Bomber Zap Minion Horde
Minion Horde
Bomber Minion Horde
Fire Spirit Bomber Zap Electro Wizard
Fire Spirit Bomber Zap
Minion Horde
Zap Minion Horde
Zap Fire Spirit Bomber
Minion Horde
Zap Electro Wizard
Zap
Zap
Elite Barbarians Fire Spirit Zap Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde Elite Barbarians
Bomber Zap Minion Horde
Zap Minion Horde Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Fire Spirit
Fire Spirit Zap Electro Wizard
Knight Minion Horde Electro Wizard
Bomber Zap
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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