My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Bomber Bats Skeleton Army
Zap
Bomber Bats Royal Giant Skeleton Army
Barbarian Barrel
Bomber Elite Barbarians Wizard Skeleton Army Executioner
The Log
Bomber Royal Giant Elite Barbarians Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Bats Skeleton Army
Royal Delivery
Bomber Bats Elite Barbarians Wizard Skeleton Army Executioner P.E.K.K.A
Fireball
Bomber Elite Barbarians Wizard Skeleton Army Executioner
Poison
Bomber Bats Wizard Skeleton Army Executioner
Lightning
Elite Barbarians Wizard Executioner
Rocket
Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Skeleton Army Wizard Executioner Royal Giant Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Bats Skeleton Army Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Elite Barbarians P.E.K.K.A
Bats
Royal Giant Bomber Elite Barbarians P.E.K.K.A
Royal Giant
Bomber Bats Elite Barbarians Wizard Executioner
Elite Barbarians
Bomber Bats Royal Giant Wizard
Wizard
Royal Giant Elite Barbarians P.E.K.K.A
Skeleton Army
Executioner
Royal Giant P.E.K.K.A
P.E.K.K.A
Bomber Bats Wizard Executioner

Defense Synergies 0 7

Bomber
Bats P.E.K.K.A
Bats
Bomber P.E.K.K.A
Royal Giant
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army
Wizard Executioner
Executioner
Skeleton Army
P.E.K.K.A
Bomber Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Executioner
Elite Barbarians Skeleton Army P.E.K.K.A Bomber Bats Executioner
Skeleton Army P.E.K.K.A Bomber Bats Elite Barbarians Executioner
Elite Barbarians Skeleton Army P.E.K.K.A Bomber Bats
Bomber Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Bomber Bats Executioner
Bats Wizard Executioner
P.E.K.K.A
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bomber
Bats Skeleton Army Executioner Bomber Wizard
Executioner Bats Wizard
Skeleton Army P.E.K.K.A Bomber Bats Elite Barbarians Wizard
Bomber Wizard Skeleton Army Executioner Bats P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Elite Barbarians P.E.K.K.A
Wizard Bomber Bats Elite Barbarians Skeleton Army Executioner P.E.K.K.A
Bomber Bats Elite Barbarians Wizard Skeleton Army Executioner
Wizard Executioner Bomber Bats
P.E.K.K.A Elite Barbarians
Bomber Wizard Skeleton Army Bats Elite Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians P.E.K.K.A
Bomber Elite Barbarians Wizard Executioner
Skeleton Army P.E.K.K.A Bats Elite Barbarians
Skeleton Army P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army Executioner
Wizard Executioner Bats
Skeleton Army P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army
P.E.K.K.A Bats Elite Barbarians Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Elite Barbarians
Skeleton Army P.E.K.K.A Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Wizard Executioner
Wizard Bomber Skeleton Army Executioner
Elite Barbarians Skeleton Army Bomber Bats Executioner P.E.K.K.A
Bats Executioner Bomber Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Bomber Wizard Executioner
Wizard Executioner Bats
Bomber Wizard Executioner
Wizard Executioner
Wizard
Bats Elite Barbarians
Wizard
Wizard Executioner
Elite Barbarians Executioner
Elite Barbarians
Bomber Wizard Executioner
Wizard Executioner
Bomber Bats
Bomber Wizard Executioner
Bomber Wizard
Wizard
Bomber Wizard Executioner
Wizard Executioner
Wizard
Elite Barbarians Bats Wizard Executioner
Bats Wizard
Elite Barbarians
Bomber Wizard
P.E.K.K.A
Wizard
Bats Skeleton Army
Wizard Executioner
Wizard Executioner
Bomber Wizard Executioner
Elite Barbarians Executioner P.E.K.K.A
Bats Elite Barbarians
Bats Executioner
Executioner

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