My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Archers Goblin Gang Furnace Goblin Barrel Witch
Zap
Archers Goblin Gang Furnace Goblin Barrel Witch
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Furnace Goblin Barrel Witch
The Log
Archers Goblin Gang Elite Barbarians Furnace Goblin Barrel Witch
Earthquake
Archers Goblin Gang Furnace Goblin Barrel Witch
Arrows
Archers Goblin Gang Furnace Goblin Barrel Witch
Royal Delivery
Archers Goblin Gang Elite Barbarians Goblin Barrel Witch
Fireball
Archers Goblin Gang Elite Barbarians Furnace Goblin Barrel Witch
Poison
Archers Goblin Gang Furnace Witch
Lightning
Elite Barbarians Furnace Witch
Rocket
Elite Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Goblin Barrel Fireball Furnace Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians
Goblin Gang
Goblin Barrel
Elite Barbarians
Archers Fireball Furnace The Log
Fireball
Elite Barbarians The Log
Furnace
Elite Barbarians Goblin Barrel
Goblin Barrel
Goblin Gang Furnace
Witch
The Log
Elite Barbarians Fireball

Defense Synergies 1 8

Archers
Goblin Gang Furnace Witch The Log
Goblin Gang
Archers Furnace The Log
Elite Barbarians
The Log
Fireball
The Log
Furnace
Archers Goblin Gang
Goblin Barrel
Witch
Archers The Log
The Log
Fireball Archers Goblin Gang Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Elite Barbarians Goblin Gang Furnace Witch The Log
Goblin Gang Furnace Witch Archers Elite Barbarians
Elite Barbarians Witch Goblin Gang Furnace
Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log Archers Furnace
Furnace Archers Goblin Gang Fireball Witch
Fireball The Log
Witch Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Archers
Archers Goblin Gang Witch Fireball Furnace The Log
Archers Goblin Gang Fireball Furnace Witch
Furnace Goblin Gang Elite Barbarians Fireball Witch The Log
Fireball Goblin Gang Furnace Witch The Log
Elite Barbarians Goblin Gang Furnace
Goblin Gang Elite Barbarians Fireball Furnace The Log
Goblin Gang Elite Barbarians Fireball Furnace Witch
Fireball Archers Goblin Gang Elite Barbarians Furnace Witch The Log
Furnace Witch The Log Archers Fireball
Elite Barbarians
Goblin Gang Archers Elite Barbarians Fireball Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Elite Barbarians Fireball Furnace Witch
Fireball Archers Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians Furnace Witch The Log
Goblin Gang Elite Barbarians Fireball The Log
Goblin Gang Elite Barbarians Witch
Fireball Furnace Archers Goblin Gang Witch
Goblin Gang Archers Elite Barbarians Fireball Furnace Witch
Elite Barbarians
Elite Barbarians Fireball Witch The Log
Witch Goblin Gang
Elite Barbarians Witch
Elite Barbarians Fireball The Log
Elite Barbarians Goblin Gang Fireball Witch
Archers Fireball Furnace Witch
Goblin Gang Elite Barbarians Witch Archers Fireball Furnace The Log
Archers Elite Barbarians Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Furnace The Log
Fireball Furnace Witch
Archers Furnace Witch The Log
Fireball The Log
Fireball The Log
Goblin Gang Elite Barbarians Fireball
Fireball The Log
Fireball Archers
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball Furnace The Log
Fireball Furnace Witch The Log
Fireball Furnace The Log
Fireball
Archers Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Elite Barbarians Archers Fireball Furnace Witch
Fireball Witch
Elite Barbarians Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Goblin Gang Fireball Witch
Fireball Archers Witch
The Log Fireball
Fireball Goblin Gang
The Log Fireball
Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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