My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Skeleton Army
Giant Snowball
Fire Spirit Three Musketeers Skeleton Army
Zap
Fire Spirit Three Musketeers Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Heal Spirit Three Musketeers Skeleton Army Executioner
The Log
Fire Spirit Elite Barbarians Heal Spirit Three Musketeers Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Heal Spirit Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Heal Spirit Three Musketeers Skeleton Army Executioner
Fireball
Elite Barbarians Three Musketeers Skeleton Army Executioner
Poison
Three Musketeers Skeleton Army Executioner
Lightning
Elite Barbarians Three Musketeers Executioner
Rocket
Elite Barbarians Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Zap The Log Skeleton Army Executioner Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Heal Spirit Zap The Log

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Three Musketeers
Zap
Elite Barbarians Fire Spirit Heal Spirit Three Musketeers Executioner The Log
Elite Barbarians
Zap Heal Spirit Fire Spirit Three Musketeers The Log
Heal Spirit
Elite Barbarians Zap Three Musketeers
Three Musketeers
Fire Spirit Zap Elite Barbarians Heal Spirit The Log
Skeleton Army
Executioner
Zap The Log
The Log
Zap Elite Barbarians Three Musketeers Executioner

Defense Synergies 0 12

Fire Spirit
Zap The Log
Zap
Fire Spirit Elite Barbarians Three Musketeers Skeleton Army Executioner The Log
Elite Barbarians
Zap The Log
Heal Spirit
Three Musketeers
Zap The Log
Skeleton Army
Zap Executioner The Log
Executioner
Zap Skeleton Army The Log
The Log
Fire Spirit Zap Elite Barbarians Three Musketeers Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
Elite Barbarians Skeleton Army Zap Three Musketeers Executioner The Log
Three Musketeers Skeleton Army Fire Spirit Elite Barbarians Executioner
Elite Barbarians Three Musketeers Skeleton Army
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Fire Spirit Zap Executioner
Three Musketeers Fire Spirit Zap Executioner
Zap The Log
Three Musketeers Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit
Skeleton Army Executioner Zap The Log
Three Musketeers Executioner Zap
Skeleton Army Fire Spirit Zap Elite Barbarians Three Musketeers The Log
Fire Spirit Three Musketeers Skeleton Army Executioner Zap The Log
Elite Barbarians Skeleton Army Three Musketeers
Skeleton Army Zap Elite Barbarians Three Musketeers The Log
Three Musketeers Elite Barbarians Skeleton Army Executioner
Fire Spirit Zap Elite Barbarians Three Musketeers Skeleton Army Executioner The Log
Zap Executioner The Log Fire Spirit
Elite Barbarians Three Musketeers
Skeleton Army Fire Spirit Elite Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Executioner The Log
Skeleton Army Zap Elite Barbarians The Log
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Three Musketeers Skeleton Army Executioner
Fire Spirit Executioner Zap Three Musketeers
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army
Zap Elite Barbarians Skeleton Army The Log
Three Musketeers Skeleton Army
Elite Barbarians
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Three Musketeers Executioner
Three Musketeers Skeleton Army Executioner
Elite Barbarians Skeleton Army Zap Three Musketeers Executioner The Log
Executioner Zap Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log
The Log
The Log
Executioner Fire Spirit Zap The Log
Executioner Fire Spirit Zap
Fire Spirit Executioner The Log
The Log Fire Spirit Zap Executioner
The Log Zap
Fire Spirit Elite Barbarians Three Musketeers
Zap The Log
Fire Spirit Zap Executioner
Fire Spirit Elite Barbarians Three Musketeers Executioner The Log
Zap Elite Barbarians The Log
Zap Three Musketeers Executioner The Log
Three Musketeers Executioner The Log
Three Musketeers
Fire Spirit Zap Three Musketeers Executioner The Log
Fire Spirit Zap The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Executioner
The Log Zap Executioner
Zap The Log
Zap The Log
Elite Barbarians Fire Spirit Zap Executioner
Zap
Elite Barbarians
Zap The Log
Zap
The Log
Zap Fire Spirit Skeleton Army
Fire Spirit Zap Three Musketeers Executioner
The Log
Three Musketeers Executioner
The Log Zap Executioner
Zap
Elite Barbarians Three Musketeers Executioner
Zap Elite Barbarians The Log
Zap Executioner
Zap Executioner The Log

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