My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Goblin Hut
Zap
Royal Giant Goblin Hut
Barbarian Barrel
Elite Barbarians Bomb Tower Goblin Hut Wizard Barbarian Hut
The Log
Royal Giant Elite Barbarians Goblin Hut Barbarian Hut
Earthquake
Bomb Tower Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Elite Barbarians Goblin Hut Wizard
Fireball
Elite Barbarians Bomb Tower Goblin Hut Wizard Barbarian Hut
Poison
Bomb Tower Goblin Hut Wizard Barbarian Hut
Lightning
Elite Barbarians Bomb Tower Goblin Hut Wizard Barbarian Hut
Rocket
Elite Barbarians Bomb Tower Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bomb Tower Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Bomb Tower Goblin Hut Wizard Royal Giant Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Fireball Bomb Tower Goblin Hut

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Royal Giant Goblin Hut Barbarian Hut
Royal Giant
Fireball Zap Elite Barbarians Goblin Hut Wizard Barbarian Hut
Elite Barbarians
Zap Royal Giant Fireball Wizard
Fireball
Zap Royal Giant Elite Barbarians
Bomb Tower
Goblin Hut
Zap Royal Giant Barbarian Hut
Wizard
Royal Giant Elite Barbarians
Barbarian Hut
Zap Royal Giant Goblin Hut

Defense Synergies 2 9

Zap
Fireball Bomb Tower Elite Barbarians Goblin Hut Barbarian Hut
Royal Giant
Elite Barbarians
Zap Wizard
Fireball
Zap Bomb Tower Goblin Hut Barbarian Hut
Bomb Tower
Zap Fireball
Goblin Hut
Zap Fireball Wizard Barbarian Hut
Wizard
Elite Barbarians Goblin Hut
Barbarian Hut
Zap Fireball Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Fireball Goblin Hut Wizard
Elite Barbarians Bomb Tower Barbarian Hut Zap Goblin Hut
Bomb Tower Goblin Hut Barbarian Hut Elite Barbarians
Elite Barbarians Bomb Tower Goblin Hut Barbarian Hut
Elite Barbarians Fireball Bomb Tower
Fireball Zap Bomb Tower
Zap Fireball Bomb Tower Goblin Hut Wizard Barbarian Hut
Barbarian Hut Zap Fireball Bomb Tower
Barbarian Hut Elite Barbarians Bomb Tower Goblin Hut
Elite Barbarians
Zap Fireball Bomb Tower Goblin Hut Wizard
Zap Fireball Goblin Hut Wizard Barbarian Hut
Bomb Tower Goblin Hut Barbarian Hut Zap Elite Barbarians Fireball Wizard
Fireball Bomb Tower Wizard Barbarian Hut Zap Goblin Hut
Elite Barbarians Barbarian Hut Bomb Tower Goblin Hut
Bomb Tower Barbarian Hut Zap Elite Barbarians Fireball Goblin Hut
Bomb Tower Wizard Barbarian Hut Elite Barbarians Fireball Goblin Hut
Fireball Bomb Tower Zap Elite Barbarians Goblin Hut Wizard Barbarian Hut
Zap Bomb Tower Wizard Fireball Goblin Hut Barbarian Hut
Barbarian Hut Elite Barbarians Bomb Tower Goblin Hut
Wizard Elite Barbarians Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Elite Barbarians Fireball Goblin Hut
Fireball Zap Elite Barbarians Bomb Tower Wizard
Zap Elite Barbarians Bomb Tower Goblin Hut Barbarian Hut
Zap Elite Barbarians Fireball Barbarian Hut
Barbarian Hut Elite Barbarians Goblin Hut
Fireball Wizard Zap Bomb Tower Goblin Hut
Elite Barbarians Fireball Bomb Tower Goblin Hut Barbarian Hut
Elite Barbarians Bomb Tower Barbarian Hut
Zap Elite Barbarians Fireball Bomb Tower Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Elite Barbarians Bomb Tower Goblin Hut
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Bomb Tower Wizard Barbarian Hut
Wizard Fireball Bomb Tower Barbarian Hut
Elite Barbarians Goblin Hut Zap Fireball Bomb Tower Barbarian Hut
Zap Elite Barbarians Fireball Bomb Tower Goblin Hut Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut
Fireball Zap
Fireball Goblin Hut Barbarian Hut
Fireball Barbarian Hut
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard Barbarian Hut
Fireball Zap Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Goblin Hut Barbarian Hut
Fireball
Zap Elite Barbarians Fireball Goblin Hut Barbarian Hut
Zap Fireball Goblin Hut Wizard Barbarian Hut
Fireball Goblin Hut Wizard Barbarian Hut
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball Barbarian Hut
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard
Zap Fireball Goblin Hut Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Goblin Hut Barbarian Hut
Fireball Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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