My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Hog Rider Skeleton Army
Giant Snowball
Musketeer Battle Ram Hog Rider Skeleton Army
Zap
Battle Ram Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Battle Ram Skeleton Army
The Log
Elite Barbarians Musketeer Battle Ram Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Battle Ram Hog Rider Skeleton Army
Fireball
Elite Barbarians Musketeer Battle Ram Hog Rider Skeleton Army
Poison
Musketeer Skeleton Army
Lightning
Elite Barbarians Musketeer Battle Ram
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Skeleton Army Musketeer Battle Ram Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Skeleton Army

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Battle Ram Hog Rider Musketeer The Log
Arrows
Zap Elite Barbarians Hog Rider Battle Ram
Elite Barbarians
Zap Arrows Battle Ram Hog Rider The Log
Musketeer
Hog Rider Zap Battle Ram The Log
Battle Ram
Zap The Log Arrows Elite Barbarians Musketeer
Hog Rider
Zap Arrows Musketeer The Log Elite Barbarians
Skeleton Army
The Log
Battle Ram Hog Rider Zap Elite Barbarians Musketeer

Defense Synergies 1 8

Zap
Arrows Elite Barbarians Musketeer Skeleton Army The Log
Arrows
Zap
Elite Barbarians
Zap The Log
Musketeer
The Log Zap Skeleton Army
Battle Ram
Hog Rider
Skeleton Army
Zap Musketeer The Log
The Log
Musketeer Zap Elite Barbarians Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Elite Barbarians Skeleton Army Zap Musketeer The Log
Skeleton Army Elite Barbarians Musketeer
Elite Barbarians Skeleton Army Musketeer
Arrows Elite Barbarians Skeleton Army The Log
Arrows Skeleton Army The Log Zap Musketeer
Musketeer Zap Arrows
Zap Arrows Musketeer The Log
Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Musketeer
Skeleton Army Zap Arrows Musketeer The Log
Arrows Musketeer Zap
Skeleton Army Zap Elite Barbarians Musketeer The Log
Skeleton Army Zap Arrows The Log
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians The Log
Arrows Elite Barbarians Musketeer Skeleton Army
Arrows Zap Elite Barbarians Musketeer Skeleton Army The Log
Zap Arrows The Log Musketeer
Elite Barbarians Musketeer
Skeleton Army Arrows Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Arrows Elite Barbarians Musketeer The Log
Skeleton Army Zap Elite Barbarians Musketeer The Log
Skeleton Army Zap Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer Skeleton Army
Arrows Zap Musketeer
Skeleton Army Elite Barbarians Musketeer
Elite Barbarians Skeleton Army
Zap Elite Barbarians Skeleton Army The Log
Musketeer Skeleton Army
Elite Barbarians Musketeer
Skeleton Army Zap Arrows Elite Barbarians The Log
Elite Barbarians Skeleton Army
Musketeer Skeleton Army
Elite Barbarians Skeleton Army Zap Musketeer The Log
Arrows Zap Elite Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Zap Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Zap Arrows The Log
Arrows Zap Musketeer
Arrows Musketeer The Log
Arrows The Log Zap
Arrows The Log Zap
Elite Barbarians Musketeer
Zap Arrows Musketeer The Log
Zap Arrows Musketeer
Elite Barbarians Musketeer The Log
Arrows Musketeer
Zap Arrows Elite Barbarians Musketeer The Log
Zap Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Zap Arrows Musketeer The Log
Zap Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Zap Arrows Musketeer The Log
Zap Arrows The Log
Arrows The Log Zap Musketeer
Zap Arrows Musketeer The Log
Zap Arrows Musketeer The Log
Elite Barbarians Zap Arrows Musketeer
Zap Musketeer
Elite Barbarians
Zap Arrows Musketeer The Log
Zap Arrows
Arrows The Log
Zap Musketeer Skeleton Army
Zap Arrows Musketeer
Arrows The Log
Musketeer
Arrows The Log Zap Musketeer
Zap Arrows
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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