My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Mega Minion Flying Machine Hunter Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Flying Machine Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner Bandit
Giant Snowball
Mega Minion Flying Machine Miner
Zap
Royal Giant Flying Machine Bandit
Barbarian Barrel
Hunter Bandit
The Log
Royal Giant Hunter Bandit
Earthquake
Arrows
Flying Machine
Royal Delivery
Mega Minion Flying Machine Hunter Miner Bandit
Fireball
Mega Minion Flying Machine Hunter Bandit
Poison
Mega Minion Flying Machine Hunter
Lightning
Ice Golem Mega Minion Hunter Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Mega Minion Miner Bandit Flying Machine Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Mega Minion Miner

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Miner Royal Giant Ice Golem Flying Machine Hunter Bandit
Royal Giant
Hunter Miner Zap Ice Golem Mega Minion Flying Machine Bandit
Ice Golem
Mega Minion Zap Royal Giant Flying Machine Hunter Miner
Mega Minion
Zap Ice Golem Royal Giant Miner
Flying Machine
Zap Royal Giant Ice Golem
Hunter
Royal Giant Zap Ice Golem Bandit
Miner
Zap Royal Giant Ice Golem Mega Minion Bandit
Bandit
Zap Royal Giant Hunter Miner

Defense Synergies 2 15

Zap
Mega Minion Ice Golem Flying Machine Hunter Miner Bandit
Royal Giant
Ice Golem
Mega Minion Zap Flying Machine Hunter Bandit
Mega Minion
Zap Ice Golem Flying Machine Hunter Miner Bandit
Flying Machine
Zap Ice Golem Mega Minion Hunter Bandit
Hunter
Zap Ice Golem Mega Minion Flying Machine Bandit
Miner
Zap Mega Minion
Bandit
Zap Ice Golem Mega Minion Flying Machine Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion Flying Machine
Hunter Zap Mega Minion Flying Machine Bandit
Hunter Mega Minion Bandit
Hunter Mega Minion Bandit
Zap Mega Minion Flying Machine Hunter Bandit
Mega Minion Hunter Zap Flying Machine
Zap Ice Golem Flying Machine Bandit
Hunter
Ice Golem Hunter Miner Bandit
Zap Ice Golem Mega Minion Flying Machine Hunter Bandit
Mega Minion Hunter Zap Flying Machine
Hunter Zap Flying Machine Bandit
Zap Mega Minion Hunter
Hunter Bandit
Zap Hunter Bandit
Hunter
Zap Mega Minion Flying Machine Hunter Bandit
Zap Hunter Ice Golem Mega Minion Flying Machine Bandit
Hunter
Flying Machine Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Bandit
Bandit Zap Ice Golem Mega Minion Flying Machine Hunter Miner
Bandit Zap Ice Golem Hunter
Hunter Zap Ice Golem Bandit
Hunter Bandit
Zap Ice Golem Flying Machine Hunter
Ice Golem Mega Minion Flying Machine Hunter Bandit
Hunter
Zap Ice Golem Mega Minion Flying Machine Bandit
Mega Minion
Mega Minion Flying Machine Hunter
Zap
Ice Golem Hunter Bandit
Flying Machine
Zap Ice Golem Mega Minion Flying Machine Hunter
Zap Ice Golem Mega Minion Flying Machine Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Flying Machine Bandit
Zap Flying Machine Miner Bandit
Flying Machine Miner Bandit
Ice Golem Flying Machine
Zap
Zap Ice Golem Mega Minion Flying Machine Hunter
Flying Machine
Zap Ice Golem Flying Machine Hunter
Miner Zap Flying Machine Bandit
Miner Zap Flying Machine Bandit
Zap Flying Machine
Flying Machine Ice Golem Hunter Miner Bandit
Flying Machine Bandit
Zap Ice Golem Flying Machine
Zap Flying Machine Hunter Bandit
Flying Machine Bandit
Zap Mega Minion Flying Machine Hunter Bandit
Zap Flying Machine Miner
Zap Flying Machine
Zap Ice Golem Hunter
Mega Minion
Miner Zap Flying Machine Hunter Bandit
Zap Flying Machine Miner Bandit
Miner Zap Bandit
Zap Ice Golem Flying Machine Hunter
Zap Mega Minion Flying Machine
Mega Minion
Zap Hunter Miner Bandit
Zap
Zap Flying Machine Bandit
Zap Mega Minion Flying Machine Hunter
Miner Mega Minion Flying Machine Hunter
Zap Ice Golem Flying Machine
Zap
Mega Minion Flying Machine
Zap Flying Machine
Zap Flying Machine
Zap Flying Machine Miner Bandit

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