My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Witch
Fireball
Minion Horde Elite Barbarians Witch
Poison
Minion Horde Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Minion Horde Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Valkyrie Freeze Minion Horde Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap The Log Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Minion Horde Valkyrie Freeze Witch The Log
Minion Horde
Zap Mirror Freeze
Elite Barbarians
Zap Valkyrie The Log
Valkyrie
Elite Barbarians Zap Witch
Mirror
Zap The Log Minion Horde Freeze
Freeze
Zap Minion Horde Mirror
Witch
Zap Valkyrie
The Log
Mirror Zap Elite Barbarians

Defense Synergies 3 14

Zap
Mirror Minion Horde Elite Barbarians Valkyrie Witch The Log
Minion Horde
Mirror Zap Freeze The Log
Elite Barbarians
Valkyrie Zap The Log
Valkyrie
Elite Barbarians Zap Mirror Freeze Witch The Log
Mirror
Zap Minion Horde Valkyrie The Log
Freeze
Minion Horde Valkyrie
Witch
Zap Valkyrie The Log
The Log
Zap Minion Horde Elite Barbarians Valkyrie Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie The Log
Minion Horde Elite Barbarians Zap Valkyrie Witch The Log
Minion Horde Witch Elite Barbarians Valkyrie Freeze
Minion Horde Elite Barbarians Witch Valkyrie
Elite Barbarians Valkyrie The Log
Freeze The Log Zap Valkyrie
Minion Horde Zap Freeze Witch
Zap Valkyrie The Log
Minion Horde Witch Elite Barbarians
Elite Barbarians Minion Horde Valkyrie
Minion Horde Valkyrie Witch Zap Freeze The Log
Minion Horde Zap Witch
Minion Horde Zap Elite Barbarians Valkyrie Freeze Witch The Log
Valkyrie Zap Minion Horde Freeze Witch The Log
Elite Barbarians Minion Horde
Minion Horde Zap Elite Barbarians Freeze The Log
Minion Horde Elite Barbarians Valkyrie Witch
Zap Minion Horde Elite Barbarians Valkyrie Witch The Log
Zap Valkyrie Freeze Witch The Log
Elite Barbarians
Valkyrie Minion Horde Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Witch
Zap Elite Barbarians Valkyrie The Log
Zap Minion Horde Elite Barbarians Valkyrie Witch The Log
Valkyrie Zap Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians Valkyrie Witch
Zap Minion Horde Freeze Witch
Minion Horde Elite Barbarians Valkyrie Witch
Minion Horde Elite Barbarians Valkyrie
Zap Minion Horde Freeze Elite Barbarians Valkyrie Witch The Log
Witch Minion Horde
Minion Horde Elite Barbarians Valkyrie Witch
Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Minion Horde Valkyrie Witch
Minion Horde Valkyrie Witch
Elite Barbarians Witch Zap Minion Horde Valkyrie Freeze The Log
Valkyrie Zap Minion Horde Elite Barbarians Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Freeze The Log
Zap The Log
Minion Horde The Log
Valkyrie Freeze The Log
Zap Minion Horde Valkyrie The Log
Zap Minion Horde Freeze Witch
Minion Horde Witch The Log
The Log Zap Freeze
The Log Zap
Minion Horde Elite Barbarians
Zap Minion Horde Valkyrie The Log
Zap
Elite Barbarians The Log
Minion Horde Freeze
Zap Elite Barbarians The Log
Zap Minion Horde Witch The Log
Minion Horde The Log
Freeze
Minion Horde
Zap The Log
Zap Valkyrie Witch The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap Freeze The Log Valkyrie Witch
Minion Horde Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Elite Barbarians Zap Minion Horde Witch
Zap Minion Horde Freeze Witch
Minion Horde Elite Barbarians
Zap Minion Horde The Log
Zap Minion Horde Freeze
Minion Horde
The Log
Zap Minion Horde Freeze Witch
Zap Witch
Freeze
The Log
Minion Horde Valkyrie
The Log Zap
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Freeze Witch The Log
Zap Witch
Zap Freeze Witch The Log

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