My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon Lumberjack
Zap
Guards Inferno Dragon
Barbarian Barrel
Tesla Heal Spirit Guards Executioner Lumberjack
The Log
Heal Spirit Guards Lumberjack
Earthquake
Tesla Guards
Arrows
Heal Spirit Guards
Royal Delivery
Heal Spirit Guards Executioner Inferno Dragon Lumberjack
Fireball
Tesla Executioner Inferno Dragon Lumberjack
Poison
Guards Executioner
Lightning
Tesla Executioner Inferno Dragon Lumberjack
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Guards Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Guards Tesla Inferno Dragon Lumberjack Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Zap Guards Tesla

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Heal Spirit Guards Executioner Lumberjack Mega Knight
Tesla
Heal Spirit
Zap Guards Inferno Dragon Lumberjack Mega Knight
Guards
Zap Heal Spirit Lumberjack
Executioner
Zap Mega Knight
Inferno Dragon
Mega Knight Heal Spirit
Lumberjack
Zap Heal Spirit Guards Mega Knight
Mega Knight
Inferno Dragon Zap Heal Spirit Executioner Lumberjack

Defense Synergies 1 12

Zap
Mega Knight Tesla Guards Executioner Inferno Dragon Lumberjack
Tesla
Zap Guards Inferno Dragon
Heal Spirit
Guards
Zap Tesla Executioner Lumberjack
Executioner
Zap Guards Lumberjack Mega Knight
Inferno Dragon
Zap Tesla Mega Knight
Lumberjack
Zap Guards Executioner
Mega Knight
Zap Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Executioner
Inferno Dragon Lumberjack Zap Tesla Executioner Mega Knight
Tesla Lumberjack Mega Knight Executioner Inferno Dragon
Tesla Inferno Dragon Lumberjack Guards Mega Knight
Lumberjack Mega Knight
Zap Tesla Guards Executioner Lumberjack Mega Knight
Tesla Inferno Dragon Zap Executioner
Zap Tesla Mega Knight
Tesla Inferno Dragon Lumberjack
Guards Tesla Lumberjack Mega Knight
Guards Executioner Zap Tesla Lumberjack Mega Knight
Tesla Executioner Inferno Dragon Zap
Tesla Lumberjack Mega Knight Zap Guards
Executioner Mega Knight Zap Tesla Guards Lumberjack
Inferno Dragon Tesla Lumberjack Mega Knight
Zap Tesla Inferno Dragon Lumberjack Mega Knight
Tesla Mega Knight Executioner Lumberjack
Tesla Mega Knight Zap Guards Executioner Lumberjack
Zap Executioner Tesla Guards Inferno Dragon Lumberjack Mega Knight
Tesla Inferno Dragon Lumberjack
Mega Knight Tesla Guards Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Zap Tesla
Zap Tesla Executioner Inferno Dragon Lumberjack Mega Knight
Guards Lumberjack Mega Knight Zap
Guards Lumberjack Mega Knight Zap Tesla
Tesla Guards Executioner Inferno Dragon Lumberjack Mega Knight
Executioner Zap Tesla
Guards Tesla Lumberjack
Mega Knight Tesla Inferno Dragon Lumberjack
Zap Mega Knight Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Mega Knight Tesla Guards Lumberjack
Mega Knight Zap Guards
Mega Knight Tesla Guards Executioner Lumberjack
Tesla Executioner Mega Knight
Tesla Guards Zap Executioner Inferno Dragon Lumberjack
Executioner Mega Knight Zap Tesla Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Executioner
Guards
Executioner Zap Mega Knight
Executioner Zap
Executioner
Zap Executioner
Zap
Guards Lumberjack
Zap
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner Mega Knight
Zap Executioner Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Executioner Mega Knight
Inferno Dragon
Zap Executioner
Zap Mega Knight
Zap
Zap Executioner
Zap Guards
Zap Mega Knight
Zap
Mega Knight
Zap Guards
Zap Executioner
Executioner Lumberjack Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap Guards
Zap Executioner
Zap Executioner Mega Knight

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