My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Dark Prince Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Dark Prince Balloon
Barbarian Barrel
Goblin Gang Tesla Wizard Dark Prince Ice Wizard
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Dark Prince Balloon Ice Wizard
Fireball
Goblin Gang Tesla Wizard Balloon Ice Wizard
Poison
Goblin Gang Wizard Balloon Ice Wizard
Lightning
Tesla Wizard Dark Prince Balloon Ice Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Ice Wizard Tesla Dark Prince Freeze Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Ice Wizard Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Dark Prince Freeze Ice Wizard
Goblin Gang
Dark Prince Balloon
Tesla
Wizard
Dark Prince Balloon
Dark Prince
Zap Goblin Gang Wizard Balloon Ice Wizard
Freeze
Balloon Zap
Balloon
Zap Freeze Goblin Gang Wizard Dark Prince Ice Wizard
Ice Wizard
Zap Dark Prince Balloon

Defense Synergies 1 12

Zap
Goblin Gang Tesla Dark Prince Ice Wizard
Goblin Gang
Tesla Zap Dark Prince Ice Wizard
Tesla
Goblin Gang Zap Wizard Dark Prince
Wizard
Tesla Dark Prince Freeze Ice Wizard
Dark Prince
Zap Goblin Gang Tesla Wizard Ice Wizard
Freeze
Wizard
Balloon
Ice Wizard
Zap Goblin Gang Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Zap Goblin Gang Tesla Dark Prince Ice Wizard
Goblin Gang Tesla Dark Prince Freeze Ice Wizard
Tesla Goblin Gang Dark Prince Ice Wizard
Dark Prince
Goblin Gang Freeze Zap Tesla Dark Prince Ice Wizard
Tesla Zap Goblin Gang Wizard Freeze Ice Wizard
Zap Tesla
Tesla Goblin Gang Ice Wizard
Goblin Gang Tesla Dark Prince Ice Wizard
Goblin Gang Ice Wizard Zap Tesla Wizard Dark Prince Freeze
Tesla Zap Goblin Gang Wizard Ice Wizard
Tesla Zap Goblin Gang Wizard Dark Prince Freeze Ice Wizard
Wizard Zap Goblin Gang Tesla Dark Prince Freeze
Goblin Gang Tesla
Zap Goblin Gang Tesla Freeze
Tesla Wizard Goblin Gang Dark Prince
Tesla Zap Goblin Gang Wizard Dark Prince Ice Wizard
Zap Wizard Freeze Tesla Dark Prince Ice Wizard
Tesla
Goblin Gang Wizard Dark Prince Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Dark Prince
Zap Goblin Gang Tesla Wizard
Goblin Gang Zap Dark Prince
Goblin Gang Dark Prince Zap Tesla
Goblin Gang Tesla Dark Prince
Wizard Zap Goblin Gang Tesla Freeze Ice Wizard
Goblin Gang Dark Prince Tesla Ice Wizard
Tesla Dark Prince
Zap Freeze Dark Prince
Goblin Gang Tesla
Tesla Dark Prince
Zap Dark Prince
Dark Prince Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Zap Dark Prince Freeze
Zap Tesla Wizard Dark Prince Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Ice Wizard
Dark Prince Freeze
Wizard Zap Dark Prince
Wizard Zap Freeze Ice Wizard
Wizard
Zap Wizard Freeze Ice Wizard
Zap Wizard
Goblin Gang
Zap Wizard Dark Prince
Zap Wizard
Freeze
Zap
Zap Wizard
Wizard
Freeze
Zap Wizard Dark Prince
Zap Wizard
Wizard
Zap
Zap Freeze Wizard Dark Prince Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Wizard Ice Wizard
Zap Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Goblin Gang Dark Prince Freeze
Zap Wizard Ice Wizard
Freeze
Goblin Gang Wizard Dark Prince
Zap Wizard
Zap
Dark Prince
Zap Goblin Gang Freeze
Zap
Zap Dark Prince Freeze

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