My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Dark Prince Executioner Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Hog Rider Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Dark Prince Giant Skeleton
Giant Snowball
Hog Rider
Zap
Royal Giant Dark Prince
Barbarian Barrel
Dark Prince Executioner Giant Skeleton Electro Wizard
The Log
Royal Giant Hog Rider Dark Prince Giant Skeleton
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Dark Prince Executioner Giant Skeleton Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Ice Golem Dark Prince Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Hog Rider Dark Prince Electro Wizard Executioner Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Golem Hog Rider Dark Prince

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Royal Giant Ice Golem Dark Prince Executioner Giant Skeleton
Royal Giant
Zap Ice Golem Hog Rider Dark Prince Executioner Giant Skeleton Electro Wizard
Ice Golem
Hog Rider Zap Royal Giant Executioner Electro Wizard
Hog Rider
Zap Ice Golem Royal Giant Dark Prince Executioner Giant Skeleton Electro Wizard
Dark Prince
Zap Royal Giant Hog Rider Executioner Electro Wizard
Executioner
Zap Royal Giant Ice Golem Hog Rider Dark Prince
Giant Skeleton
Zap Royal Giant Hog Rider Electro Wizard
Electro Wizard
Zap Royal Giant Ice Golem Hog Rider Dark Prince Giant Skeleton

Defense Synergies 1 11

Zap
Electro Wizard Ice Golem Dark Prince Executioner Giant Skeleton
Royal Giant
Ice Golem
Zap Executioner Giant Skeleton Electro Wizard
Hog Rider
Dark Prince
Zap Executioner Electro Wizard
Executioner
Zap Ice Golem Dark Prince Giant Skeleton
Giant Skeleton
Zap Ice Golem Executioner Electro Wizard
Electro Wizard
Zap Ice Golem Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Executioner Electro Wizard
Zap Dark Prince Executioner Electro Wizard
Dark Prince Executioner Giant Skeleton Electro Wizard
Dark Prince Electro Wizard
Dark Prince Giant Skeleton
Zap Dark Prince Executioner Electro Wizard
Electro Wizard Zap Executioner
Zap Ice Golem Giant Skeleton Electro Wizard
Ice Golem Dark Prince Giant Skeleton Electro Wizard
Executioner Electro Wizard Zap Ice Golem Dark Prince Giant Skeleton
Executioner Zap Electro Wizard
Zap Dark Prince Giant Skeleton Electro Wizard
Executioner Zap Dark Prince Electro Wizard
Electro Wizard
Zap Electro Wizard
Dark Prince Executioner Electro Wizard
Zap Dark Prince Executioner Electro Wizard
Zap Executioner Ice Golem Dark Prince Giant Skeleton Electro Wizard
Electro Wizard
Dark Prince Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Ice Golem Executioner
Giant Skeleton Zap Ice Golem Dark Prince Electro Wizard
Dark Prince Giant Skeleton Zap Ice Golem Electro Wizard
Giant Skeleton Dark Prince Executioner
Executioner Zap Ice Golem Electro Wizard
Dark Prince Ice Golem Giant Skeleton Electro Wizard
Giant Skeleton Dark Prince
Zap Giant Skeleton Electro Wizard Ice Golem Dark Prince
Dark Prince Giant Skeleton
Zap Dark Prince Giant Skeleton Electro Wizard
Dark Prince Giant Skeleton Ice Golem Executioner
Executioner
Electro Wizard Zap Ice Golem Dark Prince Executioner Giant Skeleton
Executioner Zap Ice Golem Dark Prince Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Giant Skeleton
Zap Executioner Electro Wizard
Giant Skeleton
Ice Golem Dark Prince Giant Skeleton
Executioner Zap Dark Prince
Executioner Zap Ice Golem
Executioner
Zap Ice Golem Executioner
Zap
Electro Wizard
Zap Dark Prince Electro Wizard
Zap Executioner
Ice Golem Executioner
Zap Ice Golem
Zap Executioner
Executioner
Zap Dark Prince Executioner Electro Wizard
Zap
Giant Skeleton
Zap
Zap Ice Golem Dark Prince Executioner
Zap Executioner Electro Wizard
Zap
Zap
Zap Ice Golem Executioner Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Giant Skeleton
Zap Electro Wizard Dark Prince
Zap Executioner Electro Wizard
Dark Prince Executioner Electro Wizard
Zap Ice Golem Executioner
Zap Giant Skeleton
Dark Prince Executioner
Zap Giant Skeleton Electro Wizard
Zap Executioner Electro Wizard
Zap Dark Prince Executioner Giant Skeleton Electro Wizard

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