My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Dark Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Furnace Lumberjack
Zap
Furnace Dark Prince
Barbarian Barrel
Furnace Wizard Dark Prince Lumberjack
The Log
Furnace Dark Prince Lumberjack
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Wizard Dark Prince P.E.K.K.A Lumberjack
Fireball
Furnace Wizard Lumberjack
Poison
Furnace Wizard
Lightning
Furnace Wizard Dark Prince Lumberjack
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Furnace Dark Prince Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Furnace

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Furnace Dark Prince Lumberjack
Arrows
Zap P.E.K.K.A Dark Prince Lumberjack
Furnace
Zap Dark Prince P.E.K.K.A
Wizard
Tornado Dark Prince P.E.K.K.A Lumberjack
Tornado
Zap Wizard P.E.K.K.A Dark Prince
Dark Prince
Zap Arrows Furnace Wizard Tornado Lumberjack
P.E.K.K.A
Zap Arrows Tornado Furnace Wizard Lumberjack
Lumberjack
Zap Arrows Wizard Dark Prince P.E.K.K.A

Defense Synergies 2 18

Zap
Arrows Furnace Tornado Dark Prince P.E.K.K.A Lumberjack
Arrows
Zap Furnace Tornado Dark Prince P.E.K.K.A Lumberjack
Furnace
Zap Arrows Tornado Dark Prince Lumberjack
Wizard
Tornado Dark Prince P.E.K.K.A Lumberjack
Tornado
Wizard P.E.K.K.A Zap Arrows Furnace Dark Prince
Dark Prince
Zap Arrows Furnace Wizard Tornado
P.E.K.K.A
Tornado Zap Arrows Wizard
Lumberjack
Zap Arrows Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Lumberjack Zap Furnace Dark Prince
Furnace Tornado P.E.K.K.A Lumberjack Dark Prince
P.E.K.K.A Lumberjack Furnace Dark Prince
Arrows Tornado Dark Prince P.E.K.K.A Lumberjack
Arrows Tornado Zap Furnace Dark Prince Lumberjack
Furnace Tornado Zap Arrows Wizard
Zap Arrows P.E.K.K.A
P.E.K.K.A Furnace Tornado Lumberjack
Tornado Dark Prince Lumberjack
Zap Arrows Furnace Wizard Tornado Dark Prince Lumberjack
Arrows Zap Furnace Wizard Tornado
Furnace P.E.K.K.A Lumberjack Zap Wizard Dark Prince
Wizard Zap Arrows Furnace Tornado Dark Prince P.E.K.K.A Lumberjack
P.E.K.K.A Furnace Lumberjack
Tornado Zap Furnace P.E.K.K.A Lumberjack
Wizard Arrows Furnace Tornado Dark Prince P.E.K.K.A Lumberjack
Arrows Zap Furnace Wizard Tornado Dark Prince Lumberjack
Zap Arrows Furnace Wizard Tornado Dark Prince Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Dark Prince Arrows Furnace P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Furnace Dark Prince P.E.K.K.A
Zap Arrows Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Furnace Dark Prince
Dark Prince P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Dark Prince Lumberjack
Arrows Furnace Wizard Zap Tornado
Dark Prince P.E.K.K.A Furnace Lumberjack
P.E.K.K.A Dark Prince Lumberjack
Zap P.E.K.K.A Tornado Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Zap Arrows Tornado Dark Prince
Dark Prince P.E.K.K.A Wizard Lumberjack
Wizard Furnace
Zap Furnace Tornado Dark Prince P.E.K.K.A Lumberjack
Arrows Zap Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Tornado
Arrows
Arrows Dark Prince
Wizard Zap Arrows Furnace Dark Prince
Arrows Wizard Zap Furnace Tornado
Arrows Furnace Wizard Tornado
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Tornado Lumberjack
Zap Arrows Wizard Tornado Dark Prince
Zap Arrows Wizard Tornado
Arrows
Zap Arrows Furnace
Zap Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows Tornado
Zap Arrows Wizard Dark Prince
Zap Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Furnace Wizard Dark Prince
Arrows Zap Wizard Tornado
Zap Arrows Wizard Tornado
Zap Arrows Tornado
Zap Arrows Furnace Wizard Tornado
Zap Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Dark Prince
Zap Arrows Wizard Tornado
Arrows
Wizard Dark Prince Lumberjack
Arrows Zap Wizard
Zap Arrows Tornado
Dark Prince P.E.K.K.A
Zap Tornado
Zap Tornado
Zap Tornado Dark Prince

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