My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Knight Elite Barbarians Wizard
The Log
Bomber Elite Barbarians Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Elite Barbarians Hog Rider Wizard P.E.K.K.A
Fireball
Bomber Elite Barbarians Hog Rider Wizard
Poison
Bomber Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Fireball Hog Rider Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Knight Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Elite Barbarians Hog Rider P.E.K.K.A
Zap
Elite Barbarians Fireball Hog Rider P.E.K.K.A Bomber Knight
Knight
Hog Rider Bomber Zap Elite Barbarians Fireball Wizard
Elite Barbarians
Zap Bomber Knight Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Knight Elite Barbarians
Hog Rider
Zap Knight Fireball Bomber Elite Barbarians Wizard
Wizard
Knight Elite Barbarians Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bomber Wizard

Defense Synergies 2 9

Bomber
Knight Zap P.E.K.K.A
Zap
Fireball Bomber Knight Elite Barbarians P.E.K.K.A
Knight
Bomber Zap Fireball Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap Knight
Hog Rider
Wizard
Knight Elite Barbarians P.E.K.K.A
P.E.K.K.A
Bomber Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball Wizard
Elite Barbarians P.E.K.K.A Bomber Zap Knight
P.E.K.K.A Bomber Knight Elite Barbarians
Elite Barbarians P.E.K.K.A Bomber Knight
Bomber Elite Barbarians Fireball P.E.K.K.A
Fireball Bomber Zap
Zap Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Bomber
Bomber Zap Knight Fireball Wizard
Zap Fireball Wizard
P.E.K.K.A Bomber Zap Knight Elite Barbarians Fireball Wizard
Bomber Fireball Wizard Zap P.E.K.K.A
Elite Barbarians P.E.K.K.A Knight
Zap Elite Barbarians Fireball P.E.K.K.A
Wizard Bomber Knight Elite Barbarians Fireball P.E.K.K.A
Fireball Bomber Zap Knight Elite Barbarians Wizard
Zap Wizard Bomber Knight Fireball
P.E.K.K.A Elite Barbarians
Bomber Wizard Knight Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Bomber Zap Knight Elite Barbarians Wizard
P.E.K.K.A Zap Knight Elite Barbarians
P.E.K.K.A Zap Knight Elite Barbarians Fireball
P.E.K.K.A Knight Elite Barbarians
Fireball Wizard Zap
P.E.K.K.A Knight Elite Barbarians Fireball
P.E.K.K.A Knight Elite Barbarians
Zap P.E.K.K.A Knight Elite Barbarians Fireball
P.E.K.K.A
P.E.K.K.A Knight Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Knight Fireball Wizard
Wizard Bomber Fireball
Elite Barbarians Bomber Zap Knight Fireball P.E.K.K.A
Bomber Zap Elite Barbarians Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Bomber Fireball Wizard Zap
Fireball Wizard Zap
Bomber Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Bomber Zap Fireball Wizard
Fireball Wizard
Fireball
Bomber
Bomber Zap Fireball Wizard
Bomber Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Bomber Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Bomber Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fireball
Fireball Zap Wizard
Fireball
Fireball Knight Wizard
Bomber Zap Fireball Wizard
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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