My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats X-Bow P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Bats Hog Rider Inferno Dragon
Zap
Fire Spirit Bats X-Bow Inferno Dragon
Barbarian Barrel
Fire Spirit X-Bow
The Log
Fire Spirit Hog Rider X-Bow
Earthquake
Hog Rider X-Bow
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Hog Rider P.E.K.K.A Inferno Dragon
Fireball
Hog Rider X-Bow Inferno Dragon
Poison
Bats X-Bow
Lightning
X-Bow Inferno Dragon
Rocket
Hog Rider X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap The Log Hog Rider Inferno Dragon X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap The Log

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap X-Bow Inferno Dragon
Bats
Hog Rider Zap X-Bow P.E.K.K.A Inferno Dragon
Zap
Hog Rider X-Bow P.E.K.K.A Fire Spirit Bats The Log
Hog Rider
Fire Spirit Bats Zap The Log
X-Bow
Zap The Log Fire Spirit Bats
P.E.K.K.A
Fire Spirit Zap Bats The Log
The Log
Hog Rider X-Bow Zap P.E.K.K.A
Inferno Dragon
Fire Spirit Bats

Defense Synergies 2 13

Fire Spirit
Zap P.E.K.K.A The Log
Bats
Zap X-Bow P.E.K.K.A The Log Inferno Dragon
Zap
Fire Spirit Bats X-Bow P.E.K.K.A The Log Inferno Dragon
Hog Rider
X-Bow
The Log Bats Zap
P.E.K.K.A
The Log Fire Spirit Bats Zap
The Log
X-Bow P.E.K.K.A Fire Spirit Bats Zap Inferno Dragon
Inferno Dragon
Bats Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap X-Bow The Log
P.E.K.K.A Inferno Dragon Bats Zap X-Bow The Log
P.E.K.K.A Fire Spirit Bats Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
X-Bow P.E.K.K.A The Log
The Log Fire Spirit Bats Zap X-Bow
Bats Inferno Dragon Fire Spirit Zap X-Bow
Zap X-Bow P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon X-Bow
Fire Spirit
Bats Zap X-Bow The Log
Inferno Dragon Bats Zap
P.E.K.K.A Fire Spirit Bats Zap X-Bow The Log
Fire Spirit Bats Zap X-Bow P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon X-Bow
Zap X-Bow P.E.K.K.A The Log Inferno Dragon
Bats X-Bow P.E.K.K.A
Fire Spirit Bats Zap X-Bow The Log
Zap The Log Fire Spirit Bats Inferno Dragon
P.E.K.K.A Inferno Dragon
Fire Spirit Bats P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap X-Bow P.E.K.K.A
Zap X-Bow The Log Inferno Dragon
P.E.K.K.A Bats Zap The Log
P.E.K.K.A Bats Zap X-Bow The Log
P.E.K.K.A Inferno Dragon
Fire Spirit Bats Zap
P.E.K.K.A Bats
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Bats X-Bow The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
P.E.K.K.A Zap The Log
P.E.K.K.A
Bats Zap X-Bow P.E.K.K.A The Log Inferno Dragon
Bats Zap P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
Zap X-Bow The Log
X-Bow The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Bats Zap
Fire Spirit The Log
X-Bow The Log Fire Spirit Zap
The Log Zap X-Bow
Fire Spirit Bats X-Bow
Zap X-Bow The Log
Fire Spirit Zap
Fire Spirit The Log
X-Bow
Zap X-Bow The Log
X-Bow Zap The Log
X-Bow The Log
Bats
Fire Spirit Zap X-Bow The Log
Fire Spirit Zap X-Bow The Log
X-Bow The Log
X-Bow The Log
Zap X-Bow The Log
Zap The Log Fire Spirit
Inferno Dragon
X-Bow The Log Zap
Zap X-Bow The Log
Zap X-Bow The Log
Fire Spirit Bats Zap X-Bow
Zap Bats
Zap X-Bow The Log
Zap
P.E.K.K.A
The Log
Zap Fire Spirit Bats X-Bow
Fire Spirit Zap
The Log
The Log Zap
Zap
P.E.K.K.A
Zap Bats The Log
Bats Zap
Zap X-Bow The Log

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