My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Elite Barbarians Battle Ram Wizard Ice Wizard
The Log
Elite Barbarians Battle Ram
Earthquake
Arrows
Royal Delivery
Elite Barbarians Battle Ram Wizard Bowler Ice Wizard
Fireball
Elite Barbarians Battle Ram Wizard Bowler Ice Wizard
Poison
Wizard Ice Wizard
Lightning
Elite Barbarians Battle Ram Wizard Bowler Ice Wizard
Rocket
Elite Barbarians Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Tornado Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Ice Wizard Fireball Battle Ram Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tornado Ice Wizard Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Fireball Battle Ram Wizard
Fireball
Tornado Elite Barbarians Battle Ram
Battle Ram
Elite Barbarians Fireball Tornado
Wizard
Tornado Elite Barbarians Rage
Rage
Elite Barbarians Wizard
Tornado
Fireball Wizard Battle Ram Bowler Ice Wizard
Bowler
Tornado Ice Wizard
Ice Wizard
Tornado Bowler

Defense Synergies 4 4

Elite Barbarians
Wizard
Fireball
Tornado Ice Wizard
Battle Ram
Wizard
Tornado Elite Barbarians Ice Wizard
Rage
Tornado
Fireball Wizard Bowler Ice Wizard
Bowler
Tornado Ice Wizard
Ice Wizard
Tornado Fireball Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Wizard
Elite Barbarians Ice Wizard
Tornado Bowler Elite Barbarians Ice Wizard
Elite Barbarians Bowler Ice Wizard
Elite Barbarians Fireball Tornado Bowler
Fireball Tornado Bowler Ice Wizard
Tornado Fireball Wizard Ice Wizard
Bowler Fireball
Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Bowler Ice Wizard
Ice Wizard Fireball Wizard Tornado Bowler
Fireball Wizard Tornado Ice Wizard
Bowler Elite Barbarians Fireball Wizard Ice Wizard
Fireball Wizard Bowler Tornado
Elite Barbarians
Tornado Elite Barbarians Fireball Bowler
Wizard Elite Barbarians Fireball Tornado Bowler
Fireball Elite Barbarians Wizard Tornado Bowler Ice Wizard
Wizard Tornado Fireball Bowler Ice Wizard
Elite Barbarians Tornado
Wizard Bowler Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Bowler
Fireball Elite Barbarians Wizard Bowler
Elite Barbarians Bowler
Bowler Elite Barbarians Fireball Tornado
Elite Barbarians Bowler
Fireball Wizard Tornado Ice Wizard
Elite Barbarians Fireball Bowler Ice Wizard
Elite Barbarians
Elite Barbarians Fireball Tornado
Elite Barbarians Bowler
Elite Barbarians Fireball Tornado Bowler
Elite Barbarians Bowler Fireball Wizard
Wizard Fireball Bowler
Elite Barbarians Fireball Tornado Bowler
Bowler Elite Barbarians Fireball Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Bowler Ice Wizard
Fireball
Fireball
Fireball Wizard Bowler
Fireball Wizard Tornado Ice Wizard
Wizard Tornado Bowler
Fireball Wizard Tornado Bowler Ice Wizard
Fireball Wizard Tornado
Elite Barbarians Fireball Tornado Bowler
Fireball Wizard Tornado Bowler
Fireball Wizard Tornado
Elite Barbarians Fireball Bowler
Fireball
Elite Barbarians Fireball
Fireball Wizard Bowler
Fireball Wizard Bowler
Fireball Tornado
Fireball Wizard Bowler
Fireball Wizard Tornado Bowler
Fireball Bowler
Fireball Wizard Tornado
Tornado Bowler
Fireball
Tornado Fireball Wizard Bowler Ice Wizard
Fireball Wizard Tornado Bowler Ice Wizard
Fireball Wizard Tornado Bowler
Fireball Tornado
Elite Barbarians Fireball Wizard Tornado Ice Wizard
Fireball Wizard
Elite Barbarians Fireball Bowler
Fireball Wizard
Fireball
Fireball Wizard Bowler
Fireball
Fireball Wizard Tornado Ice Wizard
Fireball
Fireball Wizard Bowler
Fireball Wizard Bowler
Fireball Tornado
Elite Barbarians
Elite Barbarians Fireball Tornado Bowler
Fireball Tornado
Fireball Tornado Bowler

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