My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Prince Bandit
Giant Snowball
Fire Spirit Hog Rider Witch
Zap
Fire Spirit Witch Prince Bandit
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Witch Bandit Electro Wizard
The Log
Fire Spirit Elite Barbarians Hog Rider Witch Prince Bandit
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Wizard Witch Prince Bandit Electro Wizard
Fireball
Elite Barbarians Hog Rider Wizard Witch Bandit Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Elite Barbarians Wizard Witch Prince Bandit Electro Wizard
Rocket
Elite Barbarians Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bandit Hog Rider Electro Wizard Wizard Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Bandit Hog Rider Electro Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians Prince Bandit
Elite Barbarians
Fire Spirit Hog Rider Wizard Bandit
Hog Rider
Fire Spirit Elite Barbarians Wizard Witch Prince Bandit Electro Wizard
Wizard
Elite Barbarians Hog Rider Prince Bandit
Witch
Hog Rider Prince Bandit
Prince
Fire Spirit Hog Rider Wizard Witch Electro Wizard
Bandit
Fire Spirit Elite Barbarians Hog Rider Wizard Witch Electro Wizard
Electro Wizard
Hog Rider Prince Bandit

Defense Synergies 0 10

Fire Spirit
Electro Wizard
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Prince Bandit Electro Wizard
Witch
Prince Bandit Electro Wizard
Prince
Wizard Witch Electro Wizard
Bandit
Wizard Witch Electro Wizard
Electro Wizard
Fire Spirit Wizard Witch Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Elite Barbarians Witch Prince Bandit Electro Wizard
Witch Prince Fire Spirit Elite Barbarians Bandit Electro Wizard
Elite Barbarians Witch Prince Bandit Electro Wizard
Elite Barbarians Prince
Fire Spirit Bandit Electro Wizard
Electro Wizard Fire Spirit Wizard Witch
Bandit Electro Wizard
Witch Elite Barbarians Prince
Elite Barbarians Fire Spirit Prince Bandit Electro Wizard
Witch Electro Wizard Wizard Bandit
Wizard Witch Electro Wizard
Prince Fire Spirit Elite Barbarians Wizard Witch Bandit Electro Wizard
Fire Spirit Wizard Witch Prince Electro Wizard
Elite Barbarians Prince Bandit Electro Wizard
Elite Barbarians Prince Bandit Electro Wizard
Wizard Elite Barbarians Witch Prince Electro Wizard
Fire Spirit Elite Barbarians Wizard Witch Prince Bandit Electro Wizard
Wizard Witch Fire Spirit Bandit Electro Wizard
Elite Barbarians Prince Electro Wizard
Wizard Fire Spirit Elite Barbarians Witch Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Prince Bandit Electro Wizard
Bandit Electro Wizard Elite Barbarians Wizard Prince
Bandit Elite Barbarians Witch Prince Electro Wizard
Prince Elite Barbarians Bandit Electro Wizard
Elite Barbarians Witch Prince Bandit
Fire Spirit Wizard Witch Electro Wizard
Prince Elite Barbarians Witch Bandit Electro Wizard
Elite Barbarians Prince
Electro Wizard Elite Barbarians Witch Prince Bandit
Witch
Elite Barbarians Witch Prince
Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince Wizard Witch Bandit
Wizard Witch
Elite Barbarians Witch Electro Wizard Prince
Elite Barbarians Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit Electro Wizard
Bandit
Prince
Wizard Fire Spirit
Wizard Fire Spirit Witch
Fire Spirit Wizard Witch
Fire Spirit Wizard
Wizard Bandit
Fire Spirit Elite Barbarians Prince Electro Wizard
Wizard Prince Bandit Electro Wizard
Fire Spirit Wizard
Fire Spirit Elite Barbarians Bandit
Bandit
Elite Barbarians Prince
Wizard Witch Bandit
Wizard Bandit
Fire Spirit Wizard Prince Bandit Electro Wizard
Fire Spirit Wizard Witch
Prince
Wizard
Prince
Fire Spirit Wizard Witch
Witch
Wizard Witch Bandit Electro Wizard
Wizard Witch Prince Bandit
Bandit
Elite Barbarians Fire Spirit Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Elite Barbarians
Wizard Bandit
Electro Wizard
Prince
Wizard
Electro Wizard Fire Spirit Witch Prince Bandit
Fire Spirit Wizard Witch Electro Wizard
Wizard Prince Electro Wizard
Wizard
Elite Barbarians Prince
Elite Barbarians Witch Electro Wizard
Witch Electro Wizard
Witch Prince Bandit Electro Wizard

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