My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Barbarian Hut Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Dart Goblin Goblin Barrel Skeleton Army
Zap
Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Dart Goblin Wizard Barbarian Hut Goblin Barrel Skeleton Army Giant Skeleton Magic Archer
The Log
Dart Goblin Barbarian Hut Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Barbarian Hut Goblin Barrel Skeleton Army
Arrows
Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Dart Goblin Wizard Goblin Barrel Skeleton Army Giant Skeleton Magic Archer
Fireball
Dart Goblin Wizard Barbarian Hut Goblin Barrel Skeleton Army Magic Archer
Poison
Dart Goblin Wizard Barbarian Hut Skeleton Army Magic Archer
Lightning
Wizard Barbarian Hut Magic Archer
Rocket
Wizard Barbarian Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Goblin Barrel Skeleton Army Magic Archer Wizard Rocket Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Goblin Barrel Skeleton Army Magic Archer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Barrel Barbarian Hut Giant Skeleton
Wizard
Giant Skeleton
Rocket
Barbarian Hut
Dart Goblin Goblin Barrel Giant Skeleton Magic Archer
Goblin Barrel
Dart Goblin Barbarian Hut Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Dart Goblin Wizard Barbarian Hut Goblin Barrel Magic Archer
Magic Archer
Barbarian Hut Giant Skeleton

Defense Synergies 0 11

Dart Goblin
Barbarian Hut Skeleton Army Giant Skeleton Magic Archer
Wizard
Skeleton Army Giant Skeleton
Rocket
Barbarian Hut
Dart Goblin Skeleton Army Magic Archer
Goblin Barrel
Skeleton Army
Dart Goblin Wizard Barbarian Hut Giant Skeleton Magic Archer
Giant Skeleton
Dart Goblin Wizard Skeleton Army Magic Archer
Magic Archer
Dart Goblin Barbarian Hut Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Dart Goblin Wizard Magic Archer
Barbarian Hut Skeleton Army Dart Goblin
Rocket Barbarian Hut Skeleton Army Dart Goblin Giant Skeleton
Barbarian Hut Skeleton Army Dart Goblin
Rocket Skeleton Army Giant Skeleton
Skeleton Army Dart Goblin Magic Archer
Dart Goblin Rocket Wizard Barbarian Hut Magic Archer
Rocket Barbarian Hut Dart Goblin Giant Skeleton Magic Archer
Barbarian Hut Skeleton Army
Skeleton Army Dart Goblin Giant Skeleton
Dart Goblin Skeleton Army Wizard Giant Skeleton Magic Archer
Dart Goblin Wizard Barbarian Hut Magic Archer
Barbarian Hut Skeleton Army Wizard Rocket Giant Skeleton
Wizard Rocket Barbarian Hut Skeleton Army Dart Goblin Magic Archer
Barbarian Hut Skeleton Army
Rocket Barbarian Hut Skeleton Army
Wizard Barbarian Hut Skeleton Army
Dart Goblin Wizard Barbarian Hut Skeleton Army Magic Archer
Wizard Dart Goblin Barbarian Hut Giant Skeleton Magic Archer
Barbarian Hut Dart Goblin
Wizard Skeleton Army Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Giant Skeleton
Wizard Rocket Magic Archer
Skeleton Army Giant Skeleton Rocket Barbarian Hut
Rocket Skeleton Army Giant Skeleton Barbarian Hut
Barbarian Hut Giant Skeleton Skeleton Army
Wizard Rocket Dart Goblin Magic Archer
Rocket Skeleton Army Dart Goblin Barbarian Hut Giant Skeleton
Giant Skeleton Barbarian Hut Skeleton Army
Rocket Giant Skeleton Barbarian Hut Skeleton Army Magic Archer
Dart Goblin Barbarian Hut Skeleton Army
Dart Goblin Giant Skeleton
Rocket Skeleton Army Giant Skeleton
Rocket Skeleton Army Giant Skeleton Wizard Barbarian Hut
Wizard Dart Goblin Barbarian Hut Skeleton Army Magic Archer
Skeleton Army Dart Goblin Rocket Barbarian Hut Giant Skeleton Magic Archer
Dart Goblin Wizard Barbarian Hut Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Rocket Barbarian Hut Giant Skeleton
Dart Goblin Magic Archer
Rocket Dart Goblin Barbarian Hut Giant Skeleton Magic Archer
Dart Goblin Rocket Barbarian Hut Giant Skeleton
Wizard Rocket Magic Archer
Wizard Dart Goblin Rocket Magic Archer
Dart Goblin Wizard Magic Archer
Dart Goblin Wizard Barbarian Hut Magic Archer
Dart Goblin Wizard
Rocket
Rocket Dart Goblin Wizard Magic Archer
Dart Goblin Wizard Rocket Magic Archer
Rocket Dart Goblin Barbarian Hut Magic Archer
Dart Goblin Rocket Magic Archer
Dart Goblin Barbarian Hut Magic Archer
Rocket Dart Goblin Wizard Barbarian Hut Magic Archer
Magic Archer Dart Goblin Wizard Rocket Barbarian Hut
Rocket
Rocket
Rocket Dart Goblin Wizard Magic Archer
Rocket Dart Goblin Wizard Magic Archer
Rocket Giant Skeleton Magic Archer
Rocket Wizard
Rocket
Rocket Barbarian Hut
Wizard Magic Archer
Dart Goblin Wizard Magic Archer
Wizard Magic Archer
Rocket Dart Goblin Magic Archer
Dart Goblin Wizard Magic Archer
Rocket Dart Goblin Wizard
Dart Goblin Wizard Rocket Magic Archer
Rocket Magic Archer
Giant Skeleton
Rocket Wizard Magic Archer
Dart Goblin Rocket Barbarian Hut Skeleton Army Magic Archer
Rocket Dart Goblin Wizard Magic Archer
Dart Goblin Wizard Rocket Magic Archer
Dart Goblin Wizard Magic Archer
Rocket Giant Skeleton
Dart Goblin
Dart Goblin Rocket Giant Skeleton Magic Archer
Dart Goblin Rocket Magic Archer
Dart Goblin Rocket Giant Skeleton Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: