My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Dark Prince Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Dark Prince
Giant Snowball
Bomber Hog Rider
Zap
Bomber Dark Prince
Barbarian Barrel
Bomber Wizard Dark Prince Executioner Electro Wizard
The Log
Bomber Hog Rider Dark Prince
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Hog Rider Wizard Dark Prince Executioner P.E.K.K.A Electro Wizard
Fireball
Bomber Hog Rider Wizard Executioner Electro Wizard
Poison
Bomber Wizard Executioner Electro Wizard
Lightning
Wizard Dark Prince Executioner Electro Wizard
Rocket
Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Hog Rider Dark Prince Electro Wizard Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Rage Hog Rider Dark Prince

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Dark Prince P.E.K.K.A
Hog Rider
Rage Bomber Wizard Dark Prince Executioner Electro Wizard
Wizard
Hog Rider Rage Dark Prince P.E.K.K.A
Rage
Hog Rider Wizard Dark Prince Electro Wizard
Dark Prince
Bomber Hog Rider Wizard Rage Executioner Electro Wizard
Executioner
Hog Rider Dark Prince P.E.K.K.A
P.E.K.K.A
Electro Wizard Bomber Wizard Executioner
Electro Wizard
P.E.K.K.A Hog Rider Rage Dark Prince

Defense Synergies 0 9

Bomber
Dark Prince P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Dark Prince P.E.K.K.A Electro Wizard
Rage
Dark Prince
Bomber Wizard Executioner Electro Wizard
Executioner
Dark Prince
P.E.K.K.A
Bomber Wizard Electro Wizard
Electro Wizard
Bomber Wizard Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Executioner Electro Wizard
P.E.K.K.A Bomber Dark Prince Executioner Electro Wizard
P.E.K.K.A Bomber Dark Prince Executioner Electro Wizard
P.E.K.K.A Bomber Dark Prince Electro Wizard
Bomber Dark Prince P.E.K.K.A
Bomber Dark Prince Executioner Electro Wizard
Electro Wizard Wizard Executioner
P.E.K.K.A Electro Wizard
P.E.K.K.A
Bomber Dark Prince Electro Wizard
Executioner Electro Wizard Bomber Wizard Dark Prince
Executioner Wizard Electro Wizard
P.E.K.K.A Bomber Wizard Dark Prince Electro Wizard
Bomber Wizard Executioner Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Bomber Dark Prince Executioner P.E.K.K.A Electro Wizard
Bomber Wizard Dark Prince Executioner Electro Wizard
Wizard Executioner Bomber Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Wizard Dark Prince Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Bomber Wizard Executioner
P.E.K.K.A Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince Executioner
Wizard Executioner Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Wizard Executioner
Wizard Bomber Executioner
Electro Wizard Bomber Dark Prince Executioner P.E.K.K.A
Executioner Bomber Wizard Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner Electro Wizard
Dark Prince
Bomber Wizard Executioner Dark Prince
Wizard Executioner
Bomber Wizard Executioner
Wizard Executioner
Wizard
Electro Wizard
Wizard Dark Prince Electro Wizard
Wizard Executioner
Executioner
Bomber Wizard Executioner
Wizard Executioner
Bomber
Bomber Wizard Dark Prince Executioner Electro Wizard
Bomber Wizard
Wizard
Bomber Wizard Dark Prince Executioner
Wizard Executioner Electro Wizard
Wizard
Wizard Executioner Electro Wizard
Electro Wizard Wizard
Bomber Wizard
Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard Dark Prince
Wizard Executioner Electro Wizard
Wizard Dark Prince Executioner Electro Wizard
Bomber Wizard Executioner
Dark Prince Executioner P.E.K.K.A
Electro Wizard
Executioner Electro Wizard
Dark Prince Executioner Electro Wizard

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