My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Night Witch
Giant Snowball
Bats Clone Witch Night Witch
Zap
Bats Clone Witch Night Witch
Barbarian Barrel
Valkyrie Clone Witch Night Witch
The Log
Clone Witch
Earthquake
Clone Witch
Arrows
Bats Clone Witch Night Witch
Royal Delivery
Bats Valkyrie Clone Witch Night Witch
Fireball
Clone Witch Night Witch
Poison
Bats Clone Witch Night Witch
Lightning
Valkyrie Witch Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rocket Rage Clone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Clone Valkyrie Night Witch Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Clone Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Rage Clone Golem
Valkyrie
Bats Witch
Rocket
Golem
Rage
Witch Bats Night Witch
Clone
Golem Night Witch Bats Witch
Witch
Rage Valkyrie Clone Golem
Golem
Clone Night Witch Bats Rocket Witch
Night Witch
Clone Golem Rage

Defense Synergies 0 3

Bats
Valkyrie
Valkyrie
Bats Witch Night Witch
Rocket
Rage
Clone
Witch
Valkyrie
Golem
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie
Bats Valkyrie Witch Night Witch
Rocket Witch Bats Valkyrie Night Witch
Witch Night Witch Bats Valkyrie
Valkyrie Rocket
Bats Valkyrie Night Witch
Bats Rocket Witch Night Witch
Rocket Valkyrie
Witch Night Witch
Valkyrie Night Witch
Bats Valkyrie Witch Night Witch
Bats Witch Night Witch
Night Witch Bats Valkyrie Rocket Witch
Valkyrie Rocket Bats Witch Night Witch
Rocket
Bats Valkyrie Witch Night Witch
Bats Valkyrie Witch Night Witch
Valkyrie Witch Bats
Valkyrie Bats Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Valkyrie Rocket
Bats Valkyrie Rocket Witch
Valkyrie Rocket Bats Night Witch
Valkyrie Witch Night Witch
Rocket Bats Witch
Rocket Bats Valkyrie Witch Night Witch
Valkyrie
Rocket Bats Valkyrie Witch
Witch
Bats Valkyrie Witch
Rocket Valkyrie
Rocket Valkyrie Witch Night Witch
Valkyrie Witch
Witch Bats Valkyrie Rocket Night Witch
Bats Valkyrie Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Valkyrie Rocket
Rocket Valkyrie
Bats Rocket Witch
Witch
Rocket Bats Night Witch
Rocket Valkyrie
Rocket
Rocket
Rocket
Rocket Witch
Rocket
Rocket
Bats Rocket Night Witch
Rocket
Rocket Valkyrie Witch
Rocket Night Witch
Rocket
Rocket
Rocket
Valkyrie Witch
Witch
Witch
Witch
Rocket
Bats Witch Night Witch
Rocket Bats Witch
Night Witch
Rocket Night Witch
Rocket
Rocket
Bats Rocket Witch Night Witch
Rocket Witch
Valkyrie Rocket
Rocket
Bats Rocket Witch
Bats Rocket Witch
Rocket Witch

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