My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Wizard Witch Balloon Giant Skeleton Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Balloon Giant Skeleton Bandit
Giant Snowball
Bats Archers Witch Balloon
Zap
Bats Archers Witch Balloon Bandit
Barbarian Barrel
Archers Wizard Witch Giant Skeleton Bandit
The Log
Archers Witch Giant Skeleton Bandit
Earthquake
Archers Witch
Arrows
Bats Archers Witch
Royal Delivery
Bats Archers Wizard Witch Balloon Giant Skeleton Bandit
Fireball
Archers Wizard Witch Balloon Bandit
Poison
Bats Archers Wizard Witch Balloon
Lightning
Wizard Witch Balloon Bandit
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Bandit Wizard Witch Balloon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Archers Bandit Wizard

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Mega Knight Bandit
Archers
Balloon Giant Skeleton Bandit Mega Knight
Wizard
Balloon Giant Skeleton Bandit Mega Knight
Witch
Giant Skeleton Bandit Mega Knight
Balloon
Bats Archers Wizard Giant Skeleton Bandit Mega Knight
Giant Skeleton
Bats Archers Wizard Witch Balloon Bandit
Bandit
Bats Archers Wizard Witch Balloon Giant Skeleton Mega Knight
Mega Knight
Bats Archers Wizard Witch Balloon Bandit

Defense Synergies 0 14

Bats
Giant Skeleton Bandit Mega Knight
Archers
Witch Giant Skeleton Bandit Mega Knight
Wizard
Giant Skeleton Bandit Mega Knight
Witch
Archers Giant Skeleton Bandit Mega Knight
Balloon
Giant Skeleton
Bats Archers Wizard Witch
Bandit
Bats Archers Wizard Witch Mega Knight
Mega Knight
Bats Archers Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Bats Witch Bandit Mega Knight
Witch Mega Knight Bats Archers Giant Skeleton Bandit
Witch Bats Bandit Mega Knight
Giant Skeleton Mega Knight
Bats Archers Bandit Mega Knight
Bats Archers Wizard Witch
Giant Skeleton Bandit Mega Knight
Witch
Archers Giant Skeleton Bandit Mega Knight
Bats Archers Witch Wizard Giant Skeleton Bandit Mega Knight
Bats Archers Wizard Witch
Mega Knight Bats Wizard Witch Giant Skeleton Bandit
Wizard Mega Knight Bats Witch
Bandit Mega Knight
Bandit Mega Knight
Wizard Mega Knight Bats Witch
Mega Knight Bats Archers Wizard Witch Bandit
Wizard Witch Bats Archers Giant Skeleton Bandit Mega Knight
Wizard Mega Knight Bats Archers Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Witch Giant Skeleton Bandit
Bandit Archers Wizard Mega Knight
Giant Skeleton Bandit Mega Knight Bats Witch
Giant Skeleton Mega Knight Bats Bandit
Giant Skeleton Witch Bandit Mega Knight
Wizard Bats Archers Witch
Bats Archers Witch Giant Skeleton Bandit
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Bats Witch Bandit
Witch
Mega Knight Bats Witch Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Wizard Witch Bandit
Wizard Archers Witch Mega Knight
Witch Bats Archers Giant Skeleton
Bats Mega Knight Archers Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit
Bandit
Giant Skeleton Bandit
Giant Skeleton
Wizard Mega Knight
Wizard Bats Witch
Archers Wizard Witch
Wizard
Wizard Bandit
Bats
Wizard Bandit
Archers Wizard
Bandit
Bandit
Wizard Witch Bandit
Wizard Bandit Mega Knight
Bats
Archers Wizard Bandit Mega Knight
Wizard Witch Mega Knight
Giant Skeleton Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch Bandit
Wizard Witch Bandit Mega Knight
Bandit
Bats Archers Wizard Witch
Bats Wizard Witch
Wizard Bandit Mega Knight
Giant Skeleton Mega Knight
Wizard
Bats Archers Witch Bandit
Archers Wizard Witch
Wizard Mega Knight
Wizard
Giant Skeleton
Mega Knight
Bats Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton Bandit Mega Knight

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