My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Goblin Hut Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Barbarians Minion Horde Goblin Hut Witch
Zap
Minion Horde Goblin Hut Witch
Barbarian Barrel
Knight Barbarians Valkyrie Goblin Hut Witch Giant Skeleton
The Log
Barbarians Goblin Hut Witch Giant Skeleton
Earthquake
Barbarians Goblin Hut Witch
Arrows
Minion Horde Goblin Hut Witch
Royal Delivery
Knight Barbarians Minion Horde Valkyrie Goblin Hut Witch Giant Skeleton
Fireball
Barbarians Minion Horde Goblin Hut Witch
Poison
Barbarians Minion Horde Goblin Hut Witch
Lightning
Knight Valkyrie Goblin Hut Witch
Rocket
Barbarians Minion Horde Valkyrie Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Valkyrie Barbarians Minion Horde Goblin Hut Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Fireball Valkyrie Barbarians

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minion Horde Fireball Goblin Hut Witch
Barbarians
Minion Horde
Knight Giant Skeleton
Fireball
Knight
Valkyrie
Goblin Hut Witch Giant Skeleton
Goblin Hut
Knight Valkyrie Giant Skeleton
Witch
Knight Valkyrie Giant Skeleton
Giant Skeleton
Minion Horde Valkyrie Goblin Hut Witch

Defense Synergies 0 11

Knight
Minion Horde Fireball Goblin Hut Witch
Barbarians
Minion Horde
Minion Horde
Knight Barbarians
Fireball
Knight Valkyrie Goblin Hut
Valkyrie
Fireball Goblin Hut Witch
Goblin Hut
Knight Fireball Valkyrie Giant Skeleton
Witch
Knight Valkyrie Giant Skeleton
Giant Skeleton
Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Valkyrie Goblin Hut
Barbarians Minion Horde Knight Valkyrie Goblin Hut Witch
Barbarians Minion Horde Goblin Hut Witch Knight Valkyrie Giant Skeleton
Barbarians Minion Horde Goblin Hut Witch Knight Valkyrie
Barbarians Fireball Valkyrie Giant Skeleton
Fireball Valkyrie
Minion Horde Fireball Goblin Hut Witch
Barbarians Fireball Valkyrie Giant Skeleton
Barbarians Minion Horde Witch Goblin Hut
Knight Barbarians Minion Horde Valkyrie Giant Skeleton
Barbarians Minion Horde Valkyrie Witch Knight Fireball Goblin Hut Giant Skeleton
Minion Horde Fireball Goblin Hut Witch
Barbarians Minion Horde Goblin Hut Knight Fireball Valkyrie Witch Giant Skeleton
Fireball Valkyrie Barbarians Minion Horde Goblin Hut Witch
Barbarians Knight Minion Horde Goblin Hut
Barbarians Minion Horde Fireball Goblin Hut
Barbarians Minion Horde Knight Fireball Valkyrie Goblin Hut Witch
Fireball Knight Barbarians Minion Horde Valkyrie Goblin Hut Witch
Valkyrie Witch Knight Barbarians Fireball Goblin Hut Giant Skeleton
Barbarians Goblin Hut
Valkyrie Knight Barbarians Minion Horde Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Fireball Goblin Hut Witch Giant Skeleton
Fireball Knight Valkyrie
Barbarians Giant Skeleton Knight Minion Horde Valkyrie Goblin Hut Witch
Valkyrie Giant Skeleton Knight Barbarians Minion Horde Fireball
Barbarians Giant Skeleton Knight Minion Horde Valkyrie Goblin Hut Witch
Fireball Minion Horde Goblin Hut Witch
Knight Barbarians Minion Horde Fireball Valkyrie Goblin Hut Witch Giant Skeleton
Giant Skeleton Knight Barbarians Minion Horde Valkyrie
Minion Horde Giant Skeleton Knight Barbarians Fireball Valkyrie Goblin Hut Witch
Witch Barbarians Minion Horde Goblin Hut
Knight Barbarians Minion Horde Valkyrie Goblin Hut Witch Giant Skeleton
Barbarians Fireball Valkyrie Giant Skeleton
Barbarians Giant Skeleton Knight Minion Horde Fireball Valkyrie Witch
Barbarians Minion Horde Fireball Valkyrie Witch
Barbarians Goblin Hut Witch Knight Minion Horde Fireball Valkyrie Giant Skeleton
Valkyrie Barbarians Minion Horde Fireball Goblin Hut Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Valkyrie Giant Skeleton
Fireball
Minion Horde Fireball Goblin Hut Giant Skeleton
Knight Barbarians Fireball Valkyrie Giant Skeleton
Fireball Minion Horde Valkyrie
Fireball Minion Horde Witch
Minion Horde Witch
Fireball
Fireball
Minion Horde Fireball
Knight Minion Horde Fireball Valkyrie
Fireball
Knight Fireball Goblin Hut
Minion Horde Fireball
Fireball Goblin Hut
Minion Horde Fireball Goblin Hut Witch
Minion Horde Fireball Goblin Hut
Fireball
Minion Horde
Fireball
Fireball Valkyrie Witch
Minion Horde Fireball Giant Skeleton
Fireball
Barbarians Minion Horde Fireball
Fireball Valkyrie Witch
Minion Horde Witch
Fireball Witch
Fireball Witch
Fireball
Minion Horde Fireball Witch
Minion Horde Fireball Goblin Hut Witch
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball
Minion Horde Barbarians Fireball Goblin Hut Witch
Fireball Witch
Fireball
Fireball Knight Minion Horde Valkyrie
Fireball
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton

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