My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Royal Giant Witch
Barbarian Barrel
Knight Goblin Gang Valkyrie Witch
The Log
Goblin Gang Royal Giant Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Valkyrie Hog Rider Witch
Fireball
Goblin Gang Hog Rider Witch
Poison
Goblin Gang Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Gang Fireball Valkyrie Hog Rider Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Goblin Gang Fireball

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Fireball Witch
Goblin Gang
Knight Hog Rider Royal Giant Valkyrie
Royal Giant
Fireball Goblin Gang Hog Rider Witch
Fireball
Royal Giant Hog Rider Knight
Valkyrie
Hog Rider Goblin Gang Witch
Hog Rider
Knight Goblin Gang Fireball Valkyrie Rage Royal Giant Witch
Rage
Hog Rider Witch
Witch
Rage Knight Royal Giant Valkyrie Hog Rider

Defense Synergies 1 5

Knight
Goblin Gang Fireball Witch
Goblin Gang
Knight Valkyrie
Royal Giant
Fireball
Knight Valkyrie
Valkyrie
Goblin Gang Fireball Witch
Hog Rider
Rage
Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie
Knight Goblin Gang Valkyrie Witch
Goblin Gang Witch Knight Valkyrie
Witch Knight Goblin Gang Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Valkyrie
Goblin Gang Fireball Witch
Fireball Valkyrie
Witch Goblin Gang
Knight Goblin Gang Valkyrie
Goblin Gang Valkyrie Witch Knight Fireball
Goblin Gang Fireball Witch
Knight Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Goblin Gang Witch
Knight Goblin Gang
Goblin Gang Fireball
Knight Goblin Gang Fireball Valkyrie Witch
Fireball Knight Goblin Gang Valkyrie Witch
Valkyrie Witch Knight Fireball
Goblin Gang Valkyrie Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Fireball Witch
Fireball Knight Goblin Gang Valkyrie
Goblin Gang Knight Valkyrie Witch
Goblin Gang Valkyrie Knight Fireball
Knight Goblin Gang Valkyrie Witch
Fireball Goblin Gang Witch
Goblin Gang Knight Fireball Valkyrie Witch
Knight Valkyrie
Knight Fireball Valkyrie Witch
Witch Goblin Gang
Knight Valkyrie Witch
Fireball Valkyrie
Knight Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Witch
Goblin Gang Witch Knight Fireball Valkyrie
Valkyrie Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Fireball Valkyrie
Fireball Witch
Witch
Fireball
Fireball
Goblin Gang Fireball
Knight Fireball Valkyrie
Fireball
Knight Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Goblin Gang Fireball Witch
Fireball Witch
Fireball
Fireball Knight Goblin Gang Valkyrie
Fireball
Fireball
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch

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