My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Witch Balloon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Balloon Giant Skeleton
Giant Snowball
Bats Furnace Clone Witch Balloon
Zap
Bats Furnace Clone Witch Balloon
Barbarian Barrel
Furnace Clone Witch Giant Skeleton Electro Wizard
The Log
Furnace Clone Witch Giant Skeleton
Earthquake
Furnace Clone Witch
Arrows
Bats Furnace Clone Witch
Royal Delivery
Bats Clone Witch Balloon Giant Skeleton Electro Wizard
Fireball
Furnace Clone Witch Balloon Electro Wizard
Poison
Bats Furnace Clone Witch Balloon Electro Wizard
Lightning
Furnace Witch Balloon Electro Wizard
Rocket
Furnace Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Clone Furnace Electro Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Clone Furnace

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Rage Clone
Furnace
Balloon Giant Skeleton
Rage
Witch Balloon Bats Giant Skeleton Electro Wizard
Clone
Balloon Giant Skeleton Bats Witch Electro Wizard
Witch
Rage Clone Giant Skeleton
Balloon
Bats Rage Clone Furnace Giant Skeleton Electro Wizard
Giant Skeleton
Bats Clone Furnace Rage Witch Balloon Electro Wizard
Electro Wizard
Rage Clone Balloon Giant Skeleton

Defense Synergies 0 6

Bats
Giant Skeleton Electro Wizard
Furnace
Electro Wizard
Rage
Clone
Witch
Giant Skeleton Electro Wizard
Balloon
Giant Skeleton
Bats Witch Electro Wizard
Electro Wizard
Bats Furnace Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Bats Furnace Witch Electro Wizard
Furnace Witch Bats Giant Skeleton Electro Wizard
Witch Bats Furnace Electro Wizard
Giant Skeleton
Bats Furnace Electro Wizard
Bats Furnace Electro Wizard Witch
Giant Skeleton Electro Wizard
Witch Furnace
Giant Skeleton Electro Wizard
Bats Witch Electro Wizard Furnace Giant Skeleton
Bats Furnace Witch Electro Wizard
Furnace Bats Witch Giant Skeleton Electro Wizard
Bats Furnace Witch Electro Wizard
Furnace Electro Wizard
Furnace Electro Wizard
Bats Furnace Witch Electro Wizard
Bats Furnace Witch Electro Wizard
Furnace Witch Bats Giant Skeleton Electro Wizard
Electro Wizard
Bats Furnace Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Bats Furnace Witch Electro Wizard
Giant Skeleton Bats Electro Wizard
Giant Skeleton Witch
Furnace Bats Witch Electro Wizard
Bats Furnace Witch Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Bats Witch
Witch
Bats Witch Giant Skeleton
Giant Skeleton Electro Wizard
Giant Skeleton Witch
Furnace Witch
Witch Electro Wizard Bats Furnace Giant Skeleton
Bats Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Electro Wizard
Giant Skeleton
Giant Skeleton
Furnace
Bats Furnace Witch
Furnace Witch
Bats Electro Wizard
Electro Wizard
Furnace
Furnace Witch
Furnace
Bats
Electro Wizard
Witch
Giant Skeleton
Furnace Witch
Witch
Witch Electro Wizard
Witch
Bats Furnace Witch Electro Wizard
Electro Wizard Bats Witch
Electro Wizard
Giant Skeleton
Electro Wizard Bats Witch
Witch Electro Wizard
Electro Wizard
Giant Skeleton
Bats Witch Giant Skeleton Electro Wizard
Bats Witch Electro Wizard
Witch Giant Skeleton Electro Wizard

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