My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Valkyrie Wizard Balloon Lumberjack
Fireball
Elite Barbarians Wizard Balloon Lumberjack
Poison
Bats Wizard Balloon
Lightning
Elite Barbarians Valkyrie Wizard Balloon Lumberjack
Rocket
Elite Barbarians Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Valkyrie Lumberjack Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Valkyrie

Attack Synergies 11 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Zap Elite Barbarians Lumberjack
Zap
Arrows Elite Barbarians Balloon Bats Valkyrie Lumberjack
Arrows
Zap Elite Barbarians Balloon Lumberjack
Elite Barbarians
Zap Arrows Valkyrie Bats Wizard Lumberjack
Valkyrie
Bats Elite Barbarians Balloon Lumberjack Zap Wizard
Wizard
Elite Barbarians Valkyrie Balloon Lumberjack
Balloon
Bats Zap Arrows Valkyrie Lumberjack Wizard
Lumberjack
Valkyrie Balloon Bats Zap Arrows Elite Barbarians Wizard

Defense Synergies 1 13

Bats
Zap Valkyrie Lumberjack
Zap
Bats Arrows Elite Barbarians Valkyrie Lumberjack
Arrows
Zap Valkyrie Lumberjack
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Elite Barbarians Bats Zap Arrows Wizard Lumberjack
Wizard
Elite Barbarians Valkyrie Lumberjack
Balloon
Lumberjack
Bats Zap Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Elite Barbarians Lumberjack Bats Zap Valkyrie
Lumberjack Bats Elite Barbarians Valkyrie
Elite Barbarians Lumberjack Bats Valkyrie
Arrows Elite Barbarians Valkyrie Lumberjack
Arrows Bats Zap Valkyrie Lumberjack
Bats Zap Arrows Wizard
Zap Arrows Valkyrie
Elite Barbarians Lumberjack
Elite Barbarians Valkyrie Lumberjack
Bats Valkyrie Zap Arrows Wizard Lumberjack
Arrows Bats Zap Wizard
Lumberjack Bats Zap Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Bats Zap Arrows Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Lumberjack
Wizard Bats Arrows Elite Barbarians Valkyrie Lumberjack
Arrows Bats Zap Elite Barbarians Valkyrie Wizard Lumberjack
Zap Arrows Valkyrie Wizard Bats Lumberjack
Elite Barbarians Lumberjack
Valkyrie Wizard Bats Arrows Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Elite Barbarians
Zap Arrows Elite Barbarians Valkyrie Wizard Lumberjack
Lumberjack Bats Zap Elite Barbarians Valkyrie
Valkyrie Lumberjack Bats Zap Elite Barbarians
Elite Barbarians Valkyrie Lumberjack
Arrows Wizard Bats Zap
Bats Elite Barbarians Valkyrie Lumberjack
Elite Barbarians Valkyrie Lumberjack
Zap Bats Elite Barbarians Valkyrie
Bats Elite Barbarians Valkyrie Lumberjack
Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Wizard Lumberjack
Wizard Valkyrie
Elite Barbarians Bats Zap Valkyrie Lumberjack
Bats Arrows Valkyrie Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Wizard Zap Arrows Valkyrie
Arrows Wizard Bats Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Bats Elite Barbarians Lumberjack
Zap Arrows Valkyrie Wizard
Zap Arrows Wizard
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard
Arrows Wizard
Arrows
Bats
Zap Arrows Wizard
Zap Arrows Valkyrie Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Valkyrie Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Elite Barbarians Bats Zap Arrows Wizard
Zap Bats Wizard
Elite Barbarians
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Bats
Zap Arrows Wizard
Arrows
Valkyrie Wizard Lumberjack
Arrows Zap Wizard
Zap Arrows
Elite Barbarians
Zap Bats Elite Barbarians
Bats Zap
Zap

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