My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army
Giant Snowball
Bats Skeleton Barrel Furnace Skeleton Army
Zap
Bats Skeleton Barrel Furnace Skeleton Army
Barbarian Barrel
Skeleton Barrel Furnace Wizard Skeleton Army
The Log
Skeleton Barrel Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Bats Skeleton Barrel Furnace Skeleton Army
Royal Delivery
Bats Skeleton Barrel Wizard Skeleton Army P.E.K.K.A
Fireball
Skeleton Barrel Furnace Wizard Skeleton Army
Poison
Bats Skeleton Barrel Furnace Wizard Skeleton Army
Lightning
Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Skeleton Army Tornado Furnace Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Barrel Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap P.E.K.K.A
Zap
Tornado P.E.K.K.A Bats Skeleton Barrel Furnace
Skeleton Barrel
Bats Zap Furnace Tornado
Furnace
Zap Skeleton Barrel P.E.K.K.A
Wizard
Tornado P.E.K.K.A
Skeleton Army
Tornado
Zap Wizard P.E.K.K.A Skeleton Barrel
P.E.K.K.A
Zap Tornado Bats Furnace Wizard

Defense Synergies 2 11

Bats
Zap P.E.K.K.A
Zap
Bats Skeleton Barrel Furnace Skeleton Army Tornado P.E.K.K.A
Skeleton Barrel
Zap
Furnace
Zap Skeleton Army Tornado
Wizard
Tornado Skeleton Army P.E.K.K.A
Skeleton Army
Zap Furnace Wizard
Tornado
Wizard P.E.K.K.A Zap Furnace
P.E.K.K.A
Tornado Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Wizard
Skeleton Army P.E.K.K.A Bats Zap Furnace
Furnace Skeleton Army Tornado P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Bats Furnace
Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Bats Zap Furnace
Bats Furnace Tornado Zap Wizard
Zap Skeleton Barrel P.E.K.K.A
P.E.K.K.A Furnace Skeleton Army Tornado
Skeleton Army Tornado
Bats Skeleton Army Zap Furnace Wizard Tornado
Bats Zap Furnace Wizard Tornado
Furnace Skeleton Army P.E.K.K.A Bats Zap Wizard
Wizard Skeleton Army Bats Zap Furnace Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A Furnace
Skeleton Army Tornado Zap Furnace P.E.K.K.A
Wizard Bats Furnace Skeleton Army Tornado P.E.K.K.A
Bats Zap Furnace Wizard Skeleton Army Tornado
Zap Furnace Wizard Tornado Bats
P.E.K.K.A Tornado
Wizard Skeleton Army Bats Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Furnace P.E.K.K.A
Zap Skeleton Barrel Wizard
Skeleton Army P.E.K.K.A Bats Zap Furnace
Skeleton Army P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Skeleton Army
Furnace Wizard Bats Zap Skeleton Barrel Tornado
Skeleton Army P.E.K.K.A Bats Furnace
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Bats Skeleton Army Tornado
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Zap Tornado
Skeleton Army P.E.K.K.A Wizard
Wizard Furnace Skeleton Army
Skeleton Army Bats Zap Furnace Tornado P.E.K.K.A
Bats Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel Tornado
Skeleton Barrel
Skeleton Barrel
Wizard Zap Furnace
Wizard Bats Zap Skeleton Barrel Furnace Tornado
Furnace Wizard Tornado
Zap Skeleton Barrel Wizard Tornado
Zap Skeleton Barrel Wizard Tornado
Bats Tornado
Zap Skeleton Barrel Wizard Tornado
Zap Wizard Tornado
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel Furnace
Zap Skeleton Barrel Furnace Wizard
Skeleton Barrel Furnace Wizard
Tornado
Bats
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard Tornado
Wizard Tornado
Tornado
Zap Skeleton Barrel
Zap Tornado Furnace Wizard
Zap Skeleton Barrel Wizard Tornado
Zap Skeleton Barrel Wizard Tornado
Zap Skeleton Barrel Tornado
Bats Zap Furnace Wizard Tornado
Zap Bats Skeleton Barrel Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Skeleton Barrel Bats Skeleton Army
Zap Wizard Tornado
Wizard
Zap Skeleton Barrel Wizard
Zap Tornado
P.E.K.K.A
Zap Bats Tornado
Bats Zap Tornado
Zap Skeleton Barrel Tornado

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