My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Ice Golem Hunter Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Balloon
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Royal Giant Balloon
Barbarian Barrel
Skeletons Hunter Lumberjack
The Log
Skeletons Royal Giant Hunter Lumberjack
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Hunter Balloon Lumberjack
Fireball
Hunter Balloon Lumberjack
Poison
Hunter Balloon
Lightning
Ice Golem Hunter Balloon Lumberjack
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Tornado Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Arrows Tornado Hunter Lumberjack Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Arrows Tornado

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Balloon Lumberjack
Royal Giant
Arrows Hunter Ice Golem Tornado Lumberjack
Ice Golem
Balloon Lumberjack Royal Giant Hunter
Tornado
Royal Giant Hunter Balloon
Hunter
Royal Giant Ice Golem Tornado Balloon Lumberjack
Balloon
Arrows Ice Golem Lumberjack Tornado Hunter
Lumberjack
Ice Golem Balloon Arrows Royal Giant Hunter

Defense Synergies 0 12

Skeletons
Ice Golem Tornado Hunter Lumberjack
Arrows
Ice Golem Tornado Lumberjack
Royal Giant
Ice Golem
Skeletons Arrows Tornado Hunter Lumberjack
Tornado
Skeletons Arrows Ice Golem Hunter
Hunter
Skeletons Ice Golem Tornado Lumberjack
Balloon
Lumberjack
Skeletons Arrows Ice Golem Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Hunter Lumberjack Skeletons
Tornado Hunter Lumberjack Skeletons
Hunter Lumberjack Skeletons
Arrows Tornado Lumberjack
Arrows Tornado Skeletons Hunter Lumberjack
Tornado Hunter Arrows
Arrows Ice Golem
Hunter Skeletons Tornado Lumberjack
Tornado Skeletons Ice Golem Hunter Lumberjack
Skeletons Arrows Ice Golem Tornado Hunter Lumberjack
Arrows Hunter Tornado
Hunter Lumberjack Skeletons
Arrows Tornado Hunter Lumberjack
Hunter Lumberjack
Tornado Hunter Lumberjack
Skeletons Arrows Tornado Hunter Lumberjack
Arrows Tornado Hunter Lumberjack
Arrows Tornado Hunter Ice Golem Lumberjack
Tornado Hunter Lumberjack
Arrows Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Ice Golem
Arrows Ice Golem Hunter Lumberjack
Lumberjack Skeletons Ice Golem Hunter
Hunter Lumberjack Ice Golem Tornado
Skeletons Hunter Lumberjack
Arrows Skeletons Ice Golem Tornado Hunter
Skeletons Ice Golem Hunter Lumberjack
Hunter Lumberjack
Skeletons Ice Golem Tornado
Skeletons
Hunter Lumberjack
Arrows Tornado
Skeletons Ice Golem Hunter Lumberjack
Skeletons Ice Golem Tornado Hunter Lumberjack
Arrows Ice Golem Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows Tornado
Arrows
Arrows Ice Golem
Arrows
Arrows Ice Golem Tornado Hunter
Arrows Tornado
Arrows Ice Golem Tornado Hunter
Arrows Tornado
Tornado Lumberjack
Arrows Tornado
Arrows Tornado
Ice Golem Hunter
Arrows
Arrows Ice Golem
Arrows Hunter
Arrows
Arrows Tornado
Arrows Hunter
Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Ice Golem Tornado Hunter
Arrows Tornado Hunter
Arrows Tornado
Arrows Tornado
Arrows Ice Golem Tornado Hunter
Arrows Hunter
Arrows
Arrows
Arrows Tornado Hunter
Arrows
Hunter Lumberjack
Arrows Ice Golem
Arrows Tornado
Tornado
Tornado
Tornado

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