My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Heal Spirit Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Goblins Flying Machine Royal Hogs
Zap
Skeletons Goblins Flying Machine Royal Hogs
Barbarian Barrel
Skeletons Goblins Knight Tesla Heal Spirit Royal Hogs
The Log
Skeletons Goblins Heal Spirit Royal Hogs
Earthquake
Skeletons Tesla Royal Hogs
Arrows
Skeletons Goblins Heal Spirit Flying Machine Royal Hogs
Royal Delivery
Skeletons Goblins Knight Heal Spirit Flying Machine Royal Hogs
Fireball
Tesla Flying Machine Royal Hogs
Poison
Flying Machine Royal Hogs
Lightning
Knight Tesla
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Goblins Giant Snowball Knight Tesla Flying Machine Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Heal Spirit Goblins Giant Snowball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Giant Snowball
Royal Hogs Knight Flying Machine
Knight
Giant Snowball Heal Spirit Flying Machine Royal Hogs
Tesla
Heal Spirit
Royal Hogs Knight
Flying Machine
Giant Snowball Knight Royal Hogs
Royal Hogs
Giant Snowball Heal Spirit Knight Flying Machine

Defense Synergies 2 11

Skeletons
Tesla Giant Snowball Knight Flying Machine
Goblins
Giant Snowball Knight Tesla Flying Machine
Giant Snowball
Skeletons Goblins Knight Tesla Flying Machine
Knight
Tesla Skeletons Goblins Giant Snowball Flying Machine
Tesla
Skeletons Knight Goblins Giant Snowball
Heal Spirit
Flying Machine
Skeletons Goblins Giant Snowball Knight
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Flying Machine
Skeletons Goblins Knight Tesla Flying Machine
Tesla Skeletons Goblins Giant Snowball Knight
Tesla Skeletons Goblins Knight
Skeletons Goblins Giant Snowball Tesla Flying Machine
Giant Snowball Tesla Flying Machine
Tesla Flying Machine
Tesla Skeletons Goblins
Knight Skeletons Goblins Giant Snowball Tesla
Goblins Skeletons Giant Snowball Knight Tesla Flying Machine
Tesla Giant Snowball Flying Machine
Tesla Skeletons Giant Snowball Knight Flying Machine
Goblins Giant Snowball Tesla
Knight Tesla
Giant Snowball Tesla
Tesla Skeletons Goblins Knight
Tesla Goblins Giant Snowball Knight Flying Machine
Giant Snowball Knight Tesla Flying Machine
Tesla
Goblins Giant Snowball Knight Tesla Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Goblins Giant Snowball Tesla
Giant Snowball Knight Tesla Flying Machine
Skeletons Goblins Knight
Knight Tesla
Skeletons Knight Tesla
Skeletons Giant Snowball Tesla Flying Machine
Skeletons Goblins Knight Tesla Flying Machine
Knight Tesla
Skeletons Goblins Giant Snowball Knight Flying Machine
Skeletons Tesla
Knight Tesla Flying Machine
Giant Snowball
Skeletons Knight Tesla
Tesla Flying Machine
Tesla Skeletons Goblins Knight Flying Machine
Giant Snowball Tesla Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine
Giant Snowball Flying Machine
Flying Machine
Knight Flying Machine
Giant Snowball
Giant Snowball Flying Machine
Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Goblins Giant Snowball
Knight Flying Machine
Giant Snowball Flying Machine
Flying Machine Giant Snowball Knight
Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Flying Machine
Giant Snowball
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Flying Machine
Giant Snowball Flying Machine
Knight Flying Machine
Giant Snowball Flying Machine
Giant Snowball
Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine

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