My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Furnace Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Furnace Guards Inferno Dragon
Zap
Mortar Furnace Guards Inferno Dragon
Barbarian Barrel
Mortar Tesla Furnace Guards
The Log
Furnace Guards
Earthquake
Mortar Tesla Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Guards Inferno Dragon
Fireball
Mortar Tesla Furnace Inferno Dragon
Poison
Mortar Furnace Guards
Lightning
Mortar Tesla Furnace Inferno Dragon
Rocket
Mortar Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Furnace Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Mortar Tesla Fireball Furnace Inferno Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Mortar Tesla

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Rocket The Log
Tesla
Fireball
Mortar The Log
Furnace
Rocket
Mortar
Guards
The Log
The Log
Mortar Fireball Guards
Inferno Dragon

Defense Synergies 2 12

Mortar
Tesla Fireball Guards The Log Inferno Dragon
Tesla
The Log Mortar Fireball Guards Inferno Dragon
Fireball
The Log Mortar Tesla
Furnace
Guards
Rocket
The Log
Guards
Mortar Tesla Furnace The Log
The Log
Tesla Fireball Mortar Rocket Guards Inferno Dragon
Inferno Dragon
Mortar Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Tesla Fireball The Log
Inferno Dragon Mortar Tesla Furnace The Log
Mortar Tesla Furnace Rocket Inferno Dragon
Tesla Inferno Dragon Mortar Furnace Guards
Fireball Rocket The Log
Fireball The Log Tesla Furnace Guards
Tesla Furnace Rocket Inferno Dragon Mortar Fireball
Rocket Tesla Fireball The Log
Tesla Inferno Dragon Mortar Furnace
Guards Tesla
Guards Tesla Fireball Furnace The Log
Tesla Inferno Dragon Fireball Furnace
Mortar Tesla Furnace Fireball Rocket Guards The Log
Fireball Rocket Mortar Tesla Furnace Guards The Log
Inferno Dragon Mortar Tesla Furnace
Rocket Mortar Tesla Fireball Furnace The Log Inferno Dragon
Tesla Mortar Fireball Furnace
Mortar Tesla Fireball Furnace Guards The Log
Mortar Furnace The Log Tesla Fireball Guards Inferno Dragon
Mortar Tesla Inferno Dragon
Tesla Fireball Furnace Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Furnace
Fireball Mortar Tesla Rocket The Log Inferno Dragon
Guards Furnace Rocket The Log
Rocket Guards Tesla Fireball The Log
Tesla Guards Inferno Dragon
Fireball Furnace Rocket Tesla
Rocket Guards Tesla Fireball Furnace
Tesla Inferno Dragon
Rocket Mortar Fireball The Log Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Tesla Guards
Rocket Fireball Guards The Log
Rocket Tesla Fireball Guards
Tesla Fireball Furnace
Tesla Guards Mortar Fireball Furnace Rocket The Log Inferno Dragon
Tesla Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rocket Guards The Log
Mortar Fireball The Log
Rocket Fireball The Log
Fireball Rocket Guards The Log
Fireball Rocket Mortar Furnace The Log
Fireball Furnace Rocket
Mortar Furnace The Log
Fireball The Log
Fireball The Log Mortar
Rocket Fireball Guards
Rocket Mortar Fireball The Log
Fireball Rocket
Rocket Mortar Fireball The Log
Mortar Fireball Rocket
Mortar Fireball Furnace The Log
Rocket Mortar Fireball Furnace The Log
Mortar Fireball Furnace Rocket The Log
Mortar Fireball Rocket
Rocket
Rocket Mortar Fireball The Log
Rocket Mortar Fireball The Log
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Mortar Fireball The Log
The Log Mortar Fireball Furnace
Inferno Dragon
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Rocket Mortar The Log
Fireball Furnace
Rocket Fireball Guards
Fireball
Mortar Fireball Rocket The Log
Rocket Fireball
Rocket Fireball The Log
Fireball Rocket Guards
Fireball Rocket
The Log Fireball
Fireball Rocket
The Log Mortar Fireball
Rocket Fireball
Fireball Rocket Guards The Log
Fireball Rocket
Mortar Fireball Rocket The Log

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