My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Hunter Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Giant Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Hog Rider Goblin Barrel Skeleton Army
Zap
Spear Goblins Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Goblin Barrel Skeleton Army Hunter Ice Wizard
The Log
Spear Goblins Hog Rider Goblin Barrel Skeleton Army Hunter
Earthquake
Spear Goblins Hog Rider Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Hog Rider Goblin Barrel Skeleton Army Hunter Ice Wizard
Fireball
Hog Rider Goblin Barrel Skeleton Army Hunter Ice Wizard
Poison
Spear Goblins Skeleton Army Hunter Ice Wizard
Lightning
Hunter Ice Wizard
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Skeleton Army Ice Wizard Hog Rider Hunter Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Barrel Skeleton Army Ice Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel Giant
Hog Rider
Spear Goblins Giant Rocket Goblin Barrel Hunter
Giant
Goblin Barrel Hunter Spear Goblins Hog Rider Rocket Ice Wizard
Rocket
Hog Rider Giant
Goblin Barrel
Spear Goblins Giant Hog Rider Skeleton Army Ice Wizard
Skeleton Army
Goblin Barrel
Hunter
Giant Hog Rider
Ice Wizard
Giant Goblin Barrel

Defense Synergies 0 4

Spear Goblins
Skeleton Army Ice Wizard
Hog Rider
Giant
Rocket
Goblin Barrel
Skeleton Army
Spear Goblins Ice Wizard
Hunter
Ice Wizard
Ice Wizard
Spear Goblins Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins
Skeleton Army Hunter Ice Wizard
Rocket Skeleton Army Hunter Ice Wizard
Skeleton Army Hunter Ice Wizard
Rocket Skeleton Army
Skeleton Army Spear Goblins Hunter Ice Wizard
Rocket Hunter Spear Goblins Ice Wizard
Rocket
Hunter Skeleton Army Ice Wizard
Skeleton Army Spear Goblins Hunter Ice Wizard
Skeleton Army Ice Wizard Spear Goblins Hunter
Hunter Spear Goblins Ice Wizard
Skeleton Army Hunter Rocket Ice Wizard
Rocket Skeleton Army Hunter
Skeleton Army Hunter
Rocket Skeleton Army Hunter
Skeleton Army Hunter
Spear Goblins Skeleton Army Hunter Ice Wizard
Hunter Spear Goblins Ice Wizard
Hunter
Skeleton Army Spear Goblins Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins
Rocket Hunter
Skeleton Army Spear Goblins Rocket Hunter
Rocket Skeleton Army Hunter
Skeleton Army Hunter
Rocket Hunter Ice Wizard
Rocket Skeleton Army Spear Goblins Hunter Ice Wizard
Skeleton Army Hunter
Rocket Spear Goblins Skeleton Army
Skeleton Army
Hunter
Rocket Skeleton Army
Rocket Skeleton Army Hunter
Skeleton Army
Skeleton Army Spear Goblins Rocket Hunter
Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Ice Wizard
Rocket
Rocket
Rocket
Spear Goblins Rocket Hunter Ice Wizard
Hunter Ice Wizard
Rocket
Rocket
Rocket
Rocket Hunter
Rocket
Rocket Spear Goblins Hunter
Rocket
Rocket
Rocket
Rocket Hunter
Rocket
Rocket
Rocket
Rocket
Rocket
Hunter Ice Wizard
Hunter Ice Wizard
Rocket
Hunter Ice Wizard
Rocket
Rocket Hunter
Rocket
Rocket
Spear Goblins Rocket Skeleton Army
Rocket Hunter Ice Wizard
Rocket Hunter
Rocket
Rocket
Rocket
Rocket

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