My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Mega Minion Executioner X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Mega Minion
Zap
Skeletons Archers X-Bow
Barbarian Barrel
Skeletons Archers Knight Executioner X-Bow
The Log
Skeletons Archers X-Bow
Earthquake
Skeletons Archers X-Bow
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Knight Mega Minion Executioner
Fireball
Archers Mega Minion Executioner X-Bow
Poison
Archers Mega Minion Executioner X-Bow
Lightning
Knight Mega Minion Executioner X-Bow
Rocket
Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Tornado Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Knight Mega Minion Tornado Executioner X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Knight

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight X-Bow
Knight
Archers Mega Minion Executioner X-Bow The Log
Mega Minion
Knight X-Bow
Tornado
Executioner The Log
Executioner
Knight Tornado The Log
X-Bow
Knight The Log Archers Mega Minion
The Log
X-Bow Knight Tornado Executioner

Defense Synergies 7 18

Skeletons
X-Bow Archers Knight Mega Minion Tornado Executioner The Log
Archers
Knight Skeletons Mega Minion Tornado X-Bow The Log
Knight
Archers Mega Minion Executioner X-Bow Skeletons Tornado The Log
Mega Minion
Knight Skeletons Archers Tornado X-Bow The Log
Tornado
Executioner Skeletons Archers Knight Mega Minion X-Bow The Log
Executioner
Knight Tornado Skeletons The Log
X-Bow
Skeletons Knight The Log Archers Mega Minion Tornado
The Log
X-Bow Skeletons Archers Knight Mega Minion Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Executioner X-Bow The Log
Skeletons Knight Mega Minion Executioner X-Bow The Log
Tornado Skeletons Archers Knight Mega Minion Executioner
Skeletons Knight Mega Minion
Tornado X-Bow The Log
Tornado The Log Skeletons Archers Mega Minion Executioner X-Bow
Mega Minion Tornado Archers Executioner X-Bow
X-Bow The Log
Skeletons Tornado X-Bow
Knight Tornado Skeletons Archers
Archers Executioner Skeletons Knight Mega Minion Tornado X-Bow The Log
Mega Minion Executioner Archers Tornado
Skeletons Knight X-Bow The Log
Executioner Mega Minion Tornado X-Bow The Log
Knight X-Bow
Tornado X-Bow The Log
Skeletons Knight Tornado Executioner X-Bow
Archers Knight Mega Minion Tornado Executioner X-Bow The Log
Tornado Executioner The Log Archers Knight Mega Minion
Tornado
Archers Knight Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers X-Bow
Archers Knight Mega Minion Executioner X-Bow The Log
Skeletons Knight The Log
Knight Tornado X-Bow The Log
Skeletons Knight Executioner
Executioner Skeletons Archers Tornado
Skeletons Archers Knight Mega Minion
Knight
Skeletons Knight Mega Minion Tornado X-Bow The Log
Skeletons Mega Minion
Knight Mega Minion
Tornado The Log
Skeletons Knight Executioner
Archers Executioner
Skeletons Archers Knight Mega Minion Tornado Executioner X-Bow The Log
Executioner Archers Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow The Log
Tornado Executioner X-Bow The Log
X-Bow The Log
Knight The Log
Executioner The Log
Executioner Mega Minion Tornado
Archers Tornado Executioner The Log
X-Bow The Log Tornado Executioner
The Log Tornado X-Bow
Tornado X-Bow
Knight Tornado X-Bow The Log
Archers Tornado Executioner
Knight Executioner The Log
X-Bow
X-Bow The Log
X-Bow Executioner The Log
Executioner X-Bow The Log
Tornado
Archers Mega Minion Executioner X-Bow The Log
Tornado X-Bow The Log
X-Bow The Log
Tornado
Tornado X-Bow The Log
X-Bow The Log
Tornado The Log Executioner
Mega Minion
X-Bow The Log Tornado Executioner
Tornado X-Bow The Log
Tornado X-Bow The Log
Archers Tornado Executioner X-Bow
Mega Minion
Mega Minion
X-Bow The Log
The Log
Archers X-Bow
Archers Mega Minion Tornado Executioner
The Log
Knight Mega Minion Executioner
The Log Executioner
Tornado
Mega Minion Executioner
Tornado The Log
Tornado Executioner
Tornado Executioner X-Bow The Log

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