My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Skeleton Army
Giant Snowball
Three Musketeers Skeleton Army
Zap
Three Musketeers Skeleton Army
Barbarian Barrel
Elite Barbarians Heal Spirit Valkyrie Three Musketeers Skeleton Army
The Log
Elite Barbarians Heal Spirit Three Musketeers Skeleton Army
Earthquake
Skeleton Army
Arrows
Heal Spirit Skeleton Army
Royal Delivery
Elite Barbarians Heal Spirit Valkyrie Three Musketeers Skeleton Army
Fireball
Elite Barbarians Three Musketeers Skeleton Army
Poison
Three Musketeers Skeleton Army
Lightning
Elite Barbarians Valkyrie Three Musketeers
Rocket
Elite Barbarians Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Rage Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Rage Skeleton Army Valkyrie Freeze Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Heal Spirit Rage Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Heal Spirit Valkyrie Rage Three Musketeers
Heal Spirit
Elite Barbarians Valkyrie Three Musketeers
Valkyrie
Elite Barbarians Heal Spirit Three Musketeers
Three Musketeers
Elite Barbarians Heal Spirit Valkyrie Mirror Rage
Mirror
Three Musketeers Skeleton Army Freeze
Rage
Elite Barbarians Three Musketeers
Skeleton Army
Mirror
Freeze
Mirror

Defense Synergies 2 3

Elite Barbarians
Valkyrie
Heal Spirit
Valkyrie
Elite Barbarians Mirror Freeze
Three Musketeers
Mirror
Skeleton Army Valkyrie
Rage
Skeleton Army
Mirror Freeze
Freeze
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Elite Barbarians Skeleton Army Valkyrie Three Musketeers
Three Musketeers Skeleton Army Elite Barbarians Valkyrie Freeze
Elite Barbarians Three Musketeers Skeleton Army Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army Freeze Valkyrie
Three Musketeers Freeze
Valkyrie
Three Musketeers Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie
Valkyrie Skeleton Army Freeze
Three Musketeers
Skeleton Army Elite Barbarians Valkyrie Three Musketeers Freeze
Valkyrie Three Musketeers Skeleton Army Freeze
Elite Barbarians Skeleton Army Three Musketeers
Skeleton Army Elite Barbarians Three Musketeers Freeze
Three Musketeers Elite Barbarians Valkyrie Skeleton Army
Elite Barbarians Valkyrie Three Musketeers Skeleton Army
Valkyrie Freeze
Elite Barbarians Three Musketeers
Valkyrie Skeleton Army Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians
Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Valkyrie
Valkyrie Skeleton Army Elite Barbarians
Elite Barbarians Valkyrie Three Musketeers Skeleton Army
Three Musketeers Freeze
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Freeze Elite Barbarians Valkyrie Skeleton Army
Three Musketeers Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Three Musketeers
Valkyrie Three Musketeers Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Three Musketeers Freeze
Valkyrie Elite Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Valkyrie Freeze
Valkyrie
Freeze
Freeze
Elite Barbarians Three Musketeers
Valkyrie
Elite Barbarians Three Musketeers
Freeze
Elite Barbarians
Three Musketeers
Three Musketeers
Three Musketeers Freeze
Three Musketeers
Valkyrie
Freeze Valkyrie
Elite Barbarians
Freeze
Elite Barbarians
Freeze
Skeleton Army Freeze
Three Musketeers
Freeze
Valkyrie Three Musketeers
Elite Barbarians Three Musketeers
Elite Barbarians Freeze
Freeze

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